Searched refs:MiniGameType (Results 1 – 25 of 40) sorted by relevance
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/dports/games/brainparty/brainparty/ |
H A D | BPGame.h | 48 enum MiniGameType { BALLOONBLASTER, BOMBHUNT, BPSAYS, BUBBLETROUBLE, CARDMATCH, CONNEX, CUPSNBALLS,… enum 183 map<MiniGameType, BPMiniGame_Container*> MiniGames; 187 BPList<MiniGameType> TestMiniGames; 260 void CreateMiniGame(MiniGameType game, bool marathon, bool practise);
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H A D | BPGame.cpp | 983 CreateMiniGame((MiniGameType)it->second->GameCode, false, true); in TouchStop() 1449 …for (map<MiniGameType, BPMiniGame_Container*>::const_iterator it = MiniGames.begin(); it != MiniGa… in SaveSettings() 1611 …for (map<MiniGameType, BPMiniGame_Container*>::const_iterator it = MiniGames.begin(); it != MiniGa… in RenderPractiseMenu() 1717 DrawImage(MiniGames[(MiniGameType)result->MiniGame]->Pic, xoff + x, yoff + y, rot, 1.0f, col); in RenderTestResults() 1722 …DrawImage(MiniGames[(MiniGameType)result->MiniGame]->Pic, xoff + x, yoff + y, rot, 1.0f, (*White)); in RenderTestResults() 1957 void BPGame::CreateMiniGame(MiniGameType game, bool marathon, bool practise) { in CreateMiniGame() 2178 …for (map<MiniGameType, BPMiniGame_Container*>::const_iterator it = MiniGames.begin(); it != MiniGa… in PositionPractiseGames() 2215 …for (map<MiniGameType, BPMiniGame_Container*>::const_iterator it = MiniGames.begin(); it != MiniGa… in PositionPractiseGames() 2254 BPList<MiniGameType> SeenMiniGames; in RunTest() 2255 BPList<MiniGameType> UnseenMiniGames; in RunTest() [all …]
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H A D | Minigame.h | 59 MiniGameTypes MiniGameType; variable
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H A D | rps.cpp | 41 MiniGameType = PUZZLE; in BPMiniGame_RPS()
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H A D | oddoneout.cpp | 28 MiniGameType = PUZZLE; in BPMiniGame_OddOneOut()
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H A D | memoryblox.cpp | 32 MiniGameType = PUZZLE; in BPMiniGame_MemoryBlox()
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H A D | connex.cpp | 35 MiniGameType = PUZZLE; in BPMiniGame_Connex()
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H A D | flashlight.cpp | 36 MiniGameType = PUZZLE; in BPMiniGame_Flashlight()
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H A D | moonjump.cpp | 42 MiniGameType = LIVELY; in BPMiniGame_MoonJump()
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H A D | cardmatch.cpp | 38 MiniGameType = PUZZLE; in BPMiniGame_CardMatch()
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H A D | routefinder.cpp | 41 MiniGameType = PUZZLE; in BPMiniGame_RouteFinder()
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H A D | bombhunt.cpp | 37 MiniGameType = PUZZLE; in BPMiniGame_BombHunt()
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H A D | sharpshooter.cpp | 51 MiniGameType = ACTION; in BPMiniGame_Sharpshooter()
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H A D | shufflepuzzler.cpp | 32 MiniGameType = PUZZLE; in BPMiniGame_ShufflePuzzler()
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H A D | strangerdanger.cpp | 28 MiniGameType = PUZZLE; in BPMiniGame_StrangerDanger()
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H A D | numbersnake.cpp | 46 MiniGameType = PUZZLE; in BPMiniGame_NumberSnake()
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H A D | underthehat.cpp | 47 MiniGameType = PUZZLE; in BPMiniGame_UnderTheHat()
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H A D | marbledrop.cpp | 33 MiniGameType = PUZZLE; in BPMiniGame_MarbleDrop()
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H A D | bpsays.cpp | 37 MiniGameType = PUZZLE; in BPMiniGame_BPSays()
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H A D | iqtest.cpp | 44 MiniGameType = PUZZLE; in BPMiniGame_IQTest()
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H A D | minesweep.cpp | 33 MiniGameType = LIVELY; in BPMiniGame_MineSweep()
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H A D | bubbletrouble.cpp | 38 MiniGameType = LIVELY; in BPMiniGame_BubbleTrouble()
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H A D | memorybox.cpp | 33 MiniGameType = PUZZLE; in BPMiniGame_MemoryBox()
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H A D | nextinline.cpp | 42 MiniGameType = PUZZLE; in BPMiniGame_NextInLine()
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H A D | flashcounting.cpp | 42 MiniGameType = LIVELY; in BPMiniGame_FlashCounting()
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