Searched refs:MinimumExcitement (Results 1 – 4 of 4) sorted by relevance
345 gScenarioObjective.MinimumExcitement = FIXED_2DP(6, 70); in window_editor_objective_options_set_objective()495 if (gScenarioObjective.MinimumExcitement >= FIXED_2DP(9, 90)) in window_editor_objective_options_arg_1_increase()501 gScenarioObjective.MinimumExcitement += FIXED_2DP(0, 10); in window_editor_objective_options_arg_1_increase()559 if (gScenarioObjective.MinimumExcitement <= FIXED_2DP(4, 00)) in window_editor_objective_options_arg_1_decrease()565 gScenarioObjective.MinimumExcitement -= FIXED_2DP(0, 10); in window_editor_objective_options_arg_1_decrease()861 ft.Add<uint16_t>(gScenarioObjective.MinimumExcitement); in window_editor_objective_options_main_paint()
1490 ft.Add<uint16_t>(gScenarioObjective.MinimumExcitement); in window_park_objective_paint()
99 …uint16_t MinimumExcitement; // For the "Finish 5 coaster with a minimum excitement rating" objecti… member
786 if (ride.status != RideStatus::Closed && ride.excitement >= MinimumExcitement) in CheckFinish5RollerCoasters()