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Searched refs:MissileMobj (Results 1 – 17 of 17) sorted by relevance

/dports/games/heretic/glheretic-1.2/
H A Dp_mobj.c19 mobj_t *MissileMobj; variable
1577 S_StartSound(MissileMobj, MissileMobj->info->seesound); in P_SpawnPlayerMissile()
1581 MissileMobj->momx = FixedMul(MissileMobj->info->speed, in P_SpawnPlayerMissile()
1583 MissileMobj->momy = FixedMul(MissileMobj->info->speed, in P_SpawnPlayerMissile()
1588 MissileMobj->x += (MissileMobj->momx>>3); in P_SpawnPlayerMissile()
1589 MissileMobj->y += (MissileMobj->momy>>3); in P_SpawnPlayerMissile()
1590 MissileMobj->z += (MissileMobj->momz>>3); in P_SpawnPlayerMissile()
1594 MissileMobj->x += (MissileMobj->momx>>1); in P_SpawnPlayerMissile()
1595 MissileMobj->y += (MissileMobj->momy>>1); in P_SpawnPlayerMissile()
1596 MissileMobj->z += (MissileMobj->momz>>1); in P_SpawnPlayerMissile()
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H A Dp_pspr.c1469 MissileMobj->special2 = P_GetPlayerNum(player); in A_FireSkullRodPL2()
1473 MissileMobj->special2 = 2; in A_FireSkullRodPL2()
1477 MissileMobj->special1 = (long)linetarget; in A_FireSkullRodPL2()
1479 S_StartSound(MissileMobj, sfx_hrnpow); in A_FireSkullRodPL2()
H A Dp_local.h125 extern mobj_t *MissileMobj;
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dp_mobj.c30 mobj_t *MissileMobj; variable
1559 S_StartSound(MissileMobj, MissileMobj->info->seesound); in P_SpawnPlayerMissile()
1563 MissileMobj->momx = FixedMul(MissileMobj->info->speed, in P_SpawnPlayerMissile()
1565 MissileMobj->momy = FixedMul(MissileMobj->info->speed, in P_SpawnPlayerMissile()
1570 MissileMobj->x += (MissileMobj->momx >> 3); in P_SpawnPlayerMissile()
1571 MissileMobj->y += (MissileMobj->momy >> 3); in P_SpawnPlayerMissile()
1572 MissileMobj->z += (MissileMobj->momz >> 3); in P_SpawnPlayerMissile()
1576 MissileMobj->x += (MissileMobj->momx >> 1); in P_SpawnPlayerMissile()
1577 MissileMobj->y += (MissileMobj->momy >> 1); in P_SpawnPlayerMissile()
1578 MissileMobj->z += (MissileMobj->momz >> 1); in P_SpawnPlayerMissile()
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H A Dp_pspr.c1448 MissileMobj->special2.i = P_GetPlayerNum(player); in A_FireSkullRodPL2()
1452 MissileMobj->special2.i = 2; in A_FireSkullRodPL2()
1456 MissileMobj->special1.m = linetarget; in A_FireSkullRodPL2()
1458 S_StartSound(MissileMobj, sfx_hrnpow); in A_FireSkullRodPL2()
H A Dp_local.h135 extern mobj_t *MissileMobj;
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dp_mobj.c30 mobj_t *MissileMobj; variable
1524 S_StartSound(MissileMobj, MissileMobj->info->seesound); in P_SpawnPlayerMissile()
1528 MissileMobj->momx = FixedMul(MissileMobj->info->speed, in P_SpawnPlayerMissile()
1530 MissileMobj->momy = FixedMul(MissileMobj->info->speed, in P_SpawnPlayerMissile()
1535 MissileMobj->x += (MissileMobj->momx >> 3); in P_SpawnPlayerMissile()
1536 MissileMobj->y += (MissileMobj->momy >> 3); in P_SpawnPlayerMissile()
1537 MissileMobj->z += (MissileMobj->momz >> 3); in P_SpawnPlayerMissile()
1541 MissileMobj->x += (MissileMobj->momx >> 1); in P_SpawnPlayerMissile()
1542 MissileMobj->y += (MissileMobj->momy >> 1); in P_SpawnPlayerMissile()
1543 MissileMobj->z += (MissileMobj->momz >> 1); in P_SpawnPlayerMissile()
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H A Dp_pspr.c1448 MissileMobj->special2.i = P_GetPlayerNum(player); in A_FireSkullRodPL2()
1452 MissileMobj->special2.i = 2; in A_FireSkullRodPL2()
1456 MissileMobj->special1.m = linetarget; in A_FireSkullRodPL2()
1458 S_StartSound(MissileMobj, sfx_hrnpow); in A_FireSkullRodPL2()
H A Dp_local.h135 extern mobj_t *MissileMobj;
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_mobj.c53 mobj_t *MissileMobj; variable
2268 MissileMobj->momx = FixedMul(MissileMobj->info->speed, in P_SpawnPlayerMissile()
2270 MissileMobj->momy = FixedMul(MissileMobj->info->speed, in P_SpawnPlayerMissile()
2272 MissileMobj->momz = FixedMul(MissileMobj->info->speed, slope); in P_SpawnPlayerMissile()
2276 MissileMobj->x += (MissileMobj->momx >> 3); in P_SpawnPlayerMissile()
2277 MissileMobj->y += (MissileMobj->momy >> 3); in P_SpawnPlayerMissile()
2278 MissileMobj->z += (MissileMobj->momz >> 3); in P_SpawnPlayerMissile()
2282 MissileMobj->x += (MissileMobj->momx >> 1); in P_SpawnPlayerMissile()
2283 MissileMobj->y += (MissileMobj->momy >> 1); in P_SpawnPlayerMissile()
2284 MissileMobj->z += (MissileMobj->momz >> 1); in P_SpawnPlayerMissile()
[all …]
H A Dp_local.h137 extern mobj_t *MissileMobj;
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_mobj.c53 mobj_t *MissileMobj; variable
2268 MissileMobj->momx = FixedMul(MissileMobj->info->speed, in P_SpawnPlayerMissile()
2270 MissileMobj->momy = FixedMul(MissileMobj->info->speed, in P_SpawnPlayerMissile()
2272 MissileMobj->momz = FixedMul(MissileMobj->info->speed, slope); in P_SpawnPlayerMissile()
2276 MissileMobj->x += (MissileMobj->momx >> 3); in P_SpawnPlayerMissile()
2277 MissileMobj->y += (MissileMobj->momy >> 3); in P_SpawnPlayerMissile()
2278 MissileMobj->z += (MissileMobj->momz >> 3); in P_SpawnPlayerMissile()
2282 MissileMobj->x += (MissileMobj->momx >> 1); in P_SpawnPlayerMissile()
2283 MissileMobj->y += (MissileMobj->momy >> 1); in P_SpawnPlayerMissile()
2284 MissileMobj->z += (MissileMobj->momz >> 1); in P_SpawnPlayerMissile()
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H A Dp_local.h137 extern mobj_t *MissileMobj;
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_mobj.c46 mobj_t *MissileMobj; variable
2241 MissileMobj->momx = FixedMul(MissileMobj->info->speed, in P_SpawnPlayerMissile()
2243 MissileMobj->momy = FixedMul(MissileMobj->info->speed, in P_SpawnPlayerMissile()
2245 MissileMobj->momz = FixedMul(MissileMobj->info->speed, slope); in P_SpawnPlayerMissile()
2249 MissileMobj->x += (MissileMobj->momx>>3); in P_SpawnPlayerMissile()
2250 MissileMobj->y += (MissileMobj->momy>>3); in P_SpawnPlayerMissile()
2251 MissileMobj->z += (MissileMobj->momz>>3); in P_SpawnPlayerMissile()
2255 MissileMobj->x += (MissileMobj->momx>>1); in P_SpawnPlayerMissile()
2256 MissileMobj->y += (MissileMobj->momy>>1); in P_SpawnPlayerMissile()
2257 MissileMobj->z += (MissileMobj->momz>>1); in P_SpawnPlayerMissile()
[all …]
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_hpspr.c1090 mobj_t *MissileMobj; in A_FireSkullRodPL2() local
1093 MissileMobj = P_SpawnPlayerMissile(player->mo, MT_HORNRODFX2); in A_FireSkullRodPL2()
1097 if( MissileMobj ) in A_FireSkullRodPL2()
1101 MissileMobj->special2 = player-players; in A_FireSkullRodPL2()
1105 MissileMobj->special2 = 2; in A_FireSkullRodPL2()
1109 MissileMobj->tracer = lar_linetarget; in A_FireSkullRodPL2()
1111 S_StartObjSound(MissileMobj, sfx_hrnpow); in A_FireSkullRodPL2()
/dports/games/uhexen/uhexen-0.601/include/
H A Dp_local.h132 extern mobj_t *MissileMobj;
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DActor.Heretic.vc1005 // Use MissileMobj instead of the return value from