/dports/games/heretic/glheretic-1.2/ |
H A D | p_mobj.c | 19 mobj_t *MissileMobj; variable 1577 S_StartSound(MissileMobj, MissileMobj->info->seesound); in P_SpawnPlayerMissile() 1581 MissileMobj->momx = FixedMul(MissileMobj->info->speed, in P_SpawnPlayerMissile() 1583 MissileMobj->momy = FixedMul(MissileMobj->info->speed, in P_SpawnPlayerMissile() 1588 MissileMobj->x += (MissileMobj->momx>>3); in P_SpawnPlayerMissile() 1589 MissileMobj->y += (MissileMobj->momy>>3); in P_SpawnPlayerMissile() 1590 MissileMobj->z += (MissileMobj->momz>>3); in P_SpawnPlayerMissile() 1594 MissileMobj->x += (MissileMobj->momx>>1); in P_SpawnPlayerMissile() 1595 MissileMobj->y += (MissileMobj->momy>>1); in P_SpawnPlayerMissile() 1596 MissileMobj->z += (MissileMobj->momz>>1); in P_SpawnPlayerMissile() [all …]
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H A D | p_pspr.c | 1469 MissileMobj->special2 = P_GetPlayerNum(player); in A_FireSkullRodPL2() 1473 MissileMobj->special2 = 2; in A_FireSkullRodPL2() 1477 MissileMobj->special1 = (long)linetarget; in A_FireSkullRodPL2() 1479 S_StartSound(MissileMobj, sfx_hrnpow); in A_FireSkullRodPL2()
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H A D | p_local.h | 125 extern mobj_t *MissileMobj;
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | p_mobj.c | 30 mobj_t *MissileMobj; variable 1559 S_StartSound(MissileMobj, MissileMobj->info->seesound); in P_SpawnPlayerMissile() 1563 MissileMobj->momx = FixedMul(MissileMobj->info->speed, in P_SpawnPlayerMissile() 1565 MissileMobj->momy = FixedMul(MissileMobj->info->speed, in P_SpawnPlayerMissile() 1570 MissileMobj->x += (MissileMobj->momx >> 3); in P_SpawnPlayerMissile() 1571 MissileMobj->y += (MissileMobj->momy >> 3); in P_SpawnPlayerMissile() 1572 MissileMobj->z += (MissileMobj->momz >> 3); in P_SpawnPlayerMissile() 1576 MissileMobj->x += (MissileMobj->momx >> 1); in P_SpawnPlayerMissile() 1577 MissileMobj->y += (MissileMobj->momy >> 1); in P_SpawnPlayerMissile() 1578 MissileMobj->z += (MissileMobj->momz >> 1); in P_SpawnPlayerMissile() [all …]
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H A D | p_pspr.c | 1448 MissileMobj->special2.i = P_GetPlayerNum(player); in A_FireSkullRodPL2() 1452 MissileMobj->special2.i = 2; in A_FireSkullRodPL2() 1456 MissileMobj->special1.m = linetarget; in A_FireSkullRodPL2() 1458 S_StartSound(MissileMobj, sfx_hrnpow); in A_FireSkullRodPL2()
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H A D | p_local.h | 135 extern mobj_t *MissileMobj;
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | p_mobj.c | 30 mobj_t *MissileMobj; variable 1524 S_StartSound(MissileMobj, MissileMobj->info->seesound); in P_SpawnPlayerMissile() 1528 MissileMobj->momx = FixedMul(MissileMobj->info->speed, in P_SpawnPlayerMissile() 1530 MissileMobj->momy = FixedMul(MissileMobj->info->speed, in P_SpawnPlayerMissile() 1535 MissileMobj->x += (MissileMobj->momx >> 3); in P_SpawnPlayerMissile() 1536 MissileMobj->y += (MissileMobj->momy >> 3); in P_SpawnPlayerMissile() 1537 MissileMobj->z += (MissileMobj->momz >> 3); in P_SpawnPlayerMissile() 1541 MissileMobj->x += (MissileMobj->momx >> 1); in P_SpawnPlayerMissile() 1542 MissileMobj->y += (MissileMobj->momy >> 1); in P_SpawnPlayerMissile() 1543 MissileMobj->z += (MissileMobj->momz >> 1); in P_SpawnPlayerMissile() [all …]
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H A D | p_pspr.c | 1448 MissileMobj->special2.i = P_GetPlayerNum(player); in A_FireSkullRodPL2() 1452 MissileMobj->special2.i = 2; in A_FireSkullRodPL2() 1456 MissileMobj->special1.m = linetarget; in A_FireSkullRodPL2() 1458 S_StartSound(MissileMobj, sfx_hrnpow); in A_FireSkullRodPL2()
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H A D | p_local.h | 135 extern mobj_t *MissileMobj;
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | p_mobj.c | 53 mobj_t *MissileMobj; variable 2268 MissileMobj->momx = FixedMul(MissileMobj->info->speed, in P_SpawnPlayerMissile() 2270 MissileMobj->momy = FixedMul(MissileMobj->info->speed, in P_SpawnPlayerMissile() 2272 MissileMobj->momz = FixedMul(MissileMobj->info->speed, slope); in P_SpawnPlayerMissile() 2276 MissileMobj->x += (MissileMobj->momx >> 3); in P_SpawnPlayerMissile() 2277 MissileMobj->y += (MissileMobj->momy >> 3); in P_SpawnPlayerMissile() 2278 MissileMobj->z += (MissileMobj->momz >> 3); in P_SpawnPlayerMissile() 2282 MissileMobj->x += (MissileMobj->momx >> 1); in P_SpawnPlayerMissile() 2283 MissileMobj->y += (MissileMobj->momy >> 1); in P_SpawnPlayerMissile() 2284 MissileMobj->z += (MissileMobj->momz >> 1); in P_SpawnPlayerMissile() [all …]
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H A D | p_local.h | 137 extern mobj_t *MissileMobj;
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | p_mobj.c | 53 mobj_t *MissileMobj; variable 2268 MissileMobj->momx = FixedMul(MissileMobj->info->speed, in P_SpawnPlayerMissile() 2270 MissileMobj->momy = FixedMul(MissileMobj->info->speed, in P_SpawnPlayerMissile() 2272 MissileMobj->momz = FixedMul(MissileMobj->info->speed, slope); in P_SpawnPlayerMissile() 2276 MissileMobj->x += (MissileMobj->momx >> 3); in P_SpawnPlayerMissile() 2277 MissileMobj->y += (MissileMobj->momy >> 3); in P_SpawnPlayerMissile() 2278 MissileMobj->z += (MissileMobj->momz >> 3); in P_SpawnPlayerMissile() 2282 MissileMobj->x += (MissileMobj->momx >> 1); in P_SpawnPlayerMissile() 2283 MissileMobj->y += (MissileMobj->momy >> 1); in P_SpawnPlayerMissile() 2284 MissileMobj->z += (MissileMobj->momz >> 1); in P_SpawnPlayerMissile() [all …]
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H A D | p_local.h | 137 extern mobj_t *MissileMobj;
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | p_mobj.c | 46 mobj_t *MissileMobj; variable 2241 MissileMobj->momx = FixedMul(MissileMobj->info->speed, in P_SpawnPlayerMissile() 2243 MissileMobj->momy = FixedMul(MissileMobj->info->speed, in P_SpawnPlayerMissile() 2245 MissileMobj->momz = FixedMul(MissileMobj->info->speed, slope); in P_SpawnPlayerMissile() 2249 MissileMobj->x += (MissileMobj->momx>>3); in P_SpawnPlayerMissile() 2250 MissileMobj->y += (MissileMobj->momy>>3); in P_SpawnPlayerMissile() 2251 MissileMobj->z += (MissileMobj->momz>>3); in P_SpawnPlayerMissile() 2255 MissileMobj->x += (MissileMobj->momx>>1); in P_SpawnPlayerMissile() 2256 MissileMobj->y += (MissileMobj->momy>>1); in P_SpawnPlayerMissile() 2257 MissileMobj->z += (MissileMobj->momz>>1); in P_SpawnPlayerMissile() [all …]
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | p_hpspr.c | 1090 mobj_t *MissileMobj; in A_FireSkullRodPL2() local 1093 MissileMobj = P_SpawnPlayerMissile(player->mo, MT_HORNRODFX2); in A_FireSkullRodPL2() 1097 if( MissileMobj ) in A_FireSkullRodPL2() 1101 MissileMobj->special2 = player-players; in A_FireSkullRodPL2() 1105 MissileMobj->special2 = 2; in A_FireSkullRodPL2() 1109 MissileMobj->tracer = lar_linetarget; in A_FireSkullRodPL2() 1111 S_StartObjSound(MissileMobj, sfx_hrnpow); in A_FireSkullRodPL2()
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/dports/games/uhexen/uhexen-0.601/include/ |
H A D | p_local.h | 132 extern mobj_t *MissileMobj;
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/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | Actor.Heretic.vc | 1005 // Use MissileMobj instead of the return value from
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