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Searched refs:Missile_viewer_sig (Results 1 – 4 of 4) sorted by relevance

/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/
H A Dgame.h68 extern object_signature_t Missile_viewer_sig;
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dgamerend.cpp509 Missile_viewer_sig = o.signature; in set_missile_viewer()
546 if (Missile_viewer->signature != Missile_viewer_sig) in choose_missile_viewer()
H A Dlaser.cpp1390 if (Missile_viewer->signature != Missile_viewer_sig) in Laser_player_fire_spread_delay()
1416 Missile_viewer_sig = objnum->signature; in Laser_player_fire_spread_delay()
H A Dgame.cpp1857 object_signature_t Missile_viewer_sig; variable