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Searched refs:MissionCallback (Results 1 – 7 of 7) sorted by relevance

/dports/games/palomino/palomino/src/gui/
H A Dgui.hh48 CLASS_METHOD void MissionCallback( Fl_Widget*, void* data );
H A Dgui.cc194 in->callback( MissionCallback, reinterpret_cast<void*>(in) ); in Show()
385 Gui::MissionCallback( Fl_Widget*, void* data ) in MissionCallback() function in gui::Gui
/dports/games/endless-sky/endless-sky-0.9.14/source/
H A DMissionAction.cpp470 panel->SetCallback(&player, &PlayerInfo::MissionCallback); in Do()
497 player.MissionCallback(Conversation::ACCEPT); in Do()
H A DDialog.cpp97 : intFun(bind(&PlayerInfo::MissionCallback, &player, placeholders::_1)), in Dialog()
H A DPlayerInfo.h191 void MissionCallback(int response);
H A DMission.cpp956 player.MissionCallback(Conversation::ACCEPT); in Do()
H A DPlayerInfo.cpp1676 void PlayerInfo::MissionCallback(int response) in MissionCallback() function in PlayerInfo