Searched refs:MixLoop (Results 1 – 3 of 3) sorted by relevance
/dports/games/dhewm3/dhewm3-1.5.1/neo/sound/ |
H A D | snd_system.cpp | 687 currentSoundWorld->MixLoop( soundTime, numSpeakers, mixBuffer ); in AsyncMix() 762 currentSoundWorld->MixLoop( newSoundTime, numSpeakers, finalMixBuffer ); in AsyncUpdate() 800 currentSoundWorld->MixLoop( sampleTime, numSpeakers, finalMixBuffer ); in AsyncUpdateWrite()
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H A D | snd_local.h | 578 void MixLoop( int current44kHz, int numSpeakers, float *finalMixBuffer );
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H A D | snd_world.cpp | 487 void idSoundWorldLocal::MixLoop( int current44kHz, int numSpeakers, float *finalMixBuffer ) { in MixLoop() function in idSoundWorldLocal 644 MixLoop( lastAVI44kHz, numSpeakers, mix_p ); in AVIUpdate()
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