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Searched refs:MixLoop (Results 1 – 3 of 3) sorted by relevance

/dports/games/dhewm3/dhewm3-1.5.1/neo/sound/
H A Dsnd_system.cpp687 currentSoundWorld->MixLoop( soundTime, numSpeakers, mixBuffer ); in AsyncMix()
762 currentSoundWorld->MixLoop( newSoundTime, numSpeakers, finalMixBuffer ); in AsyncUpdate()
800 currentSoundWorld->MixLoop( sampleTime, numSpeakers, finalMixBuffer ); in AsyncUpdateWrite()
H A Dsnd_local.h578 void MixLoop( int current44kHz, int numSpeakers, float *finalMixBuffer );
H A Dsnd_world.cpp487 void idSoundWorldLocal::MixLoop( int current44kHz, int numSpeakers, float *finalMixBuffer ) { in MixLoop() function in idSoundWorldLocal
644 MixLoop( lastAVI44kHz, numSpeakers, mix_p ); in AVIUpdate()