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Searched refs:MixRate (Results 1 – 25 of 53) sorted by relevance

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/dports/games/jfsw/jfsw-c434002/jfaudiolib/src/
H A Dtest.c31 int MixRate = 32000; in main() local
67 status = FX_Init( FXDevice, NumVoices, &NumChannels, &NumBits, &MixRate, initdata ); in main()
82 fprintf(stdout, "Format is %dHz %d-bit %d-channel\n", MixRate, NumBits, NumChannels); in main()
H A Dmultivoc.h77 int MV_StartRecording( int MixRate, void ( *function )( char *ptr, int length ) );
116 int MV_Init( int soundcard, int * MixRate, int Voices, int * numchannels,
H A Dmultivoc.c2011 int MixRate, in MV_StartRecording() argument
2786 int * MixRate, in MV_Init() argument
2838 status = SoundDriver_PCM_Init(MixRate, numchannels, samplebits, initdata); in MV_Init()
2864 MV_RequestedMixRate = *MixRate; in MV_Init()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A DSOUNDS.H45 extern int32 MixRate;
H A DCONFIG.H41 extern int32 MixRate;
H A DFX_MAN.H128 int FX_StartRecording( int MixRate, void ( *function )( char *ptr, int length ) );
H A DCONFIG.C58 int32 MixRate; variable
635 SCRIPT_GetNumber( scripthandle, "Sound Setup", "MixRate",&MixRate); in CONFIG_ReadSetup()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dsound.h52 extern int32_t MixRate;
H A Dsound.cpp45 int32_t MixRate; variable
446 nStatus = FX_Init(NumVoices, NumChannels, MixRate, initdata); in InitSoundDevice()
H A Dconfig.cpp288 MixRate = 44100; in CONFIG_SetDefaults()
290 MixRate = droidinfo.audio_sample_rate; in CONFIG_SetDefaults()
292 MixRate = 48000; in CONFIG_SetDefaults()
/dports/games/jfsw/jfsw-c434002/src/
H A Dconfig.c68 int32 MixRate = 44100; variable
216 MixRate = 44100; in CONFIG_SetDefaults()
613 SCRIPT_GetNumber( scripthandle, "Sound Setup", "MixRate",&MixRate); in CONFIG_ReadSetup()
676 SCRIPT_PutNumber( scripthandle, "Sound Setup", "MixRate", MixRate, FALSE, FALSE); in CONFIG_WriteSetup()
H A Dconfig.h54 extern int32 MixRate; // Mixing rate
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dconfig.cpp78 int32_t MixRate = 44100; variable
236 MixRate = 44100; in CONFIG_SetDefaults()
615 SCRIPT_GetNumber(scripthandle, "Sound Setup", "MixRate",&MixRate); in CONFIG_ReadSetup()
709 SCRIPT_PutNumber(scripthandle, "Sound Setup", "MixRate", MixRate, FALSE, FALSE); in CONFIG_WriteSetup()
H A Dconfig.h85 extern int32_t MixRate; // Mixing rate
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dconfig.cpp66 extern int32_t AmbienceToggle, MixRate;
255 if (readconfig(fp, "samplerate", val, VL) > 0) MixRate = clamp(atoi_safe(val), 8000, 48000); in loadsetup()
653 MixRate,AmbienceToggle,ParentalLock, !!m32_osd_tryscript, in writesetup()
/dports/games/NBlood/NBlood-a1689a4/source/audiolib/src/
H A Dmultivoc.cpp830 int MV_Init(int soundcard, int MixRate, int Voices, int numchannels, void *initdata) in MV_Init() argument
860 if (SoundDriver_PCM_Init(&MixRate, &numchannels, initdata) != MV_Ok) in MV_Init()
877 MV_MixRate = MixRate; in MV_Init()
896 MV_VolumeSmoothFactor = fix16_from_float(1.f-powf(0.1f, 30.f/MixRate)); in MV_Init()
/dports/games/jfsw/jfsw-c434002/jfaudiolib/include/
H A Dfx_man.h117 int FX_StartRecording( int MixRate, void ( *function )( char *ptr, int length ) );
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dconfig.h141 extern int32_t MixRate;
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dconfig.h134 extern int32_t MixRate;
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Dconfig.h135 extern int32_t MixRate;
/dports/games/rottdc/rottdc-1.0-2/rott/
H A Dfx_man.h132 int FX_StartRecording( int MixRate, void ( *function )( char *ptr, int length ) );
/dports/databases/p5-Cache-BDB/Cache-BDB-0.04/
H A Dbench.t267 my $MixRate = int ($NMixItems*$Runs / $MixTime);
273 $Complexity, $SetRate, $GetRate, $MixRate, $GHitRate, $MHitRate);
/dports/games/NBlood/NBlood-a1689a4/source/audiolib/include/
H A Dmultivoc.h145 int MV_Init(int soundcard, int MixRate, int Voices, int numchannels, void *initdata);
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dsounds_mapster32.cpp53 int32_t MixRate = 44100; variable
82 status = FX_Init(NumVoices, NumChannels, MixRate, initdata); in S_SoundStartup()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dsounds_mapster32.cpp55 int32_t MixRate = 44100; variable
84 status = FX_Init(NumVoices, NumChannels, MixRate, initdata); in S_SoundStartup()

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