Searched refs:Mobj_AngleSmoothed (Results 1 – 6 of 6) sorted by relevance
810 #undef Mobj_AngleSmoothed811 DENG_EXTERN_C angle_t Mobj_AngleSmoothed(mobj_t *mob) in Mobj_AngleSmoothed() function
334 yaw = Mobj_AngleSmoothed(&mob) / dfloat(ANGLE_MAX) * -360.f; in R_ProjectSprite()
708 #define Mobj_AngleSmoothed _api_Map.MO_AngleSmoothed macro
195 … dfloat const angle = Mobj_AngleSmoothed(plrMob) / (dfloat) ANGLE_MAX * 360; /* $unifiedangles */ in drawPlayerMarker()1003 angle = Mobj_AngleSmoothed(mob) / float(ANGLE_MAX) * 360; // In degrees. in DENG2_PIMPL()
1687 DENG_EXTERN_C angle_t Mobj_AngleSmoothed(mobj_t *mobj);1840 Mobj_AngleSmoothed,
375 …angle_t const angle = Mobj_AngleSmoothed(source) + (fixed_t) (FIX2FLT(originAtSpawn[1]) / 180.0f *… in newParticle()