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Searched refs:Mobj_AngleSmoothed (Results 1 – 6 of 6) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/world/base/
H A Dp_mobj.cpp810 #undef Mobj_AngleSmoothed
811 DENG_EXTERN_C angle_t Mobj_AngleSmoothed(mobj_t *mob) in Mobj_AngleSmoothed() function
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/render/
H A Dr_things.cpp334 yaw = Mobj_AngleSmoothed(&mob) / dfloat(ANGLE_MAX) * -360.f; in R_ProjectSprite()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/api/
H A Dapi_map.h708 #define Mobj_AngleSmoothed _api_Map.MO_AngleSmoothed macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/hud/widgets/
H A Dautomapwidget.cpp195 … dfloat const angle = Mobj_AngleSmoothed(plrMob) / (dfloat) ANGLE_MAX * 360; /* $unifiedangles */ in drawPlayerMarker()
1003 angle = Mobj_AngleSmoothed(mob) / float(ANGLE_MAX) * 360; // In degrees. in DENG2_PIMPL()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/
H A Dapi_map.cpp1687 DENG_EXTERN_C angle_t Mobj_AngleSmoothed(mobj_t *mobj);
1840 Mobj_AngleSmoothed,
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/world/
H A Dgenerator.cpp375 …angle_t const angle = Mobj_AngleSmoothed(source) + (fixed_t) (FIX2FLT(originAtSpawn[1]) / 180.0f *… in newParticle()