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Searched refs:Mobj_AnimateHaloOcclussion (Results 1 – 3 of 3) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/include/world/
H A Dp_object.h180 void Mobj_AnimateHaloOcclussion(mobj_t &mob);
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/world/base/
H A Dclientserverworld.cpp922 Mobj_AnimateHaloOcclussion(*reinterpret_cast<mobj_t *>(th)); in tick()
H A Dp_mobj.cpp545 void Mobj_AnimateHaloOcclussion(mobj_t &mob) in Mobj_AnimateHaloOcclussion() function