/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/src/ |
H A D | p_telept.c | 58 if(params->sec && params->sec != Mobj_Sector(mo)) in findMobj() 145 if(FEQUAL(mo->origin[VZ], P_GetDoublep(Mobj_Sector(mo), DMU_FLOOR_HEIGHT))) in EV_Teleport() 283 if(params->sec && params->sec != Mobj_Sector(origin)) in fadeSpawn() 368 if(parm->sec && parm->sec != Mobj_Sector(mo)) in PIT_ChangeMobjFlags()
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H A D | p_mobj.c | 228 coord_t gravity = XS_Gravity(Mobj_Sector(mo)); in P_MobjMoveZ() 465 if(P_GetIntp(P_GetPtrp(Mobj_Sector(mo), DMU_CEILING_MATERIAL), in P_MobjMoveZ() 524 mobj->origin[VZ] = P_GetDoublep(Mobj_Sector(mobj), DMU_FLOOR_HEIGHT); in P_MobjThinker() 526 mobj->origin[VZ] = P_GetDoublep(Mobj_Sector(mobj), DMU_CEILING_HEIGHT); in P_MobjThinker() 755 mo->floorZ = P_GetDoublep(Mobj_Sector(mo), DMU_FLOOR_HEIGHT); in P_SpawnMobjXYZ() 757 mo->ceilingZ = P_GetDoublep(Mobj_Sector(mo), DMU_CEILING_HEIGHT); in P_SpawnMobjXYZ() 793 FEQUAL(mo->origin[VZ], P_GetDoublep(Mobj_Sector(mo), DMU_FLOOR_HEIGHT))) in P_SpawnMobjXYZ()
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H A D | m_cheat.cpp | 500 Sector *sector = Mobj_Sector(plrMo); in printDebugInfo()
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H A D | p_enemy.c | 80 P_RecursiveSound(target, Mobj_Sector(emitter), 0); in P_NoiseAlert() 838 Sector *sec = Mobj_Sector(actor); in A_Look() 1861 sec = Mobj_Sector(newmobj); in A_PainShootSkull()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/src/ |
H A D | p_mobj.c | 241 gravity = XS_Gravity(Mobj_Sector(mo)); in P_MobjMoveZ() 388 world_Material *mat = P_GetPtrp(Mobj_Sector(mo), DMU_FLOOR_MATERIAL); in P_MobjMoveZ() 418 world_Material *mat = P_GetPtrp(Mobj_Sector(mo), DMU_CEILING_MATERIAL); in P_MobjMoveZ() 502 mo->origin[VZ] = P_GetDoublep(Mobj_Sector(mo), in P_MobjThinker() 741 mo->floorZ = P_GetDoublep(Mobj_Sector(mo), DMU_FLOOR_HEIGHT); in P_SpawnMobjXYZ() 743 mo->ceilingZ = P_GetDoublep(Mobj_Sector(mo), DMU_CEILING_HEIGHT); in P_SpawnMobjXYZ() 772 FEQUAL(mo->origin[VZ], P_GetDoublep(Mobj_Sector(mo), DMU_FLOOR_HEIGHT))) in P_SpawnMobjXYZ()
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H A D | p_telept.c | 55 if(params->sec && params->sec != Mobj_Sector(mo)) in findMobj() 148 if(FEQUAL(mo->origin[VZ], P_GetDoublep(Mobj_Sector(mo), DMU_FLOOR_HEIGHT))) in EV_Teleport()
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H A D | doomv9mapstatereader.cpp | 337 mo->floorZ = P_GetDoublep(Mobj_Sector(mo), DMU_FLOOR_HEIGHT); in readMobj() 338 mo->ceilingZ = P_GetDoublep(Mobj_Sector(mo), DMU_CEILING_HEIGHT); in readMobj()
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H A D | p_enemy.c | 69 P_RecursiveSound(target, Mobj_Sector(emitter), 0); in P_NoiseAlert() 565 Sector *sec = Mobj_Sector(actor); in A_Look() 1442 sec = Mobj_Sector(newmobj); in A_PainShootSkull()
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H A D | m_cheat.cpp | 589 Sector *sector = Mobj_Sector(plrMo); in D_CMD()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/ |
H A D | mobj.cpp | 75 Sector *sec = Mobj_Sector(mo); in Mobj_ThrustMul() 107 if(P_ToXSector(Mobj_Sector(mo))->special == 15) // Low friction. in Mobj_Friction() 123 return XS_Friction(Mobj_Sector(mo)); in Mobj_Friction() 170 if(!FEQUAL(mo->floorZ, P_GetDoublep(Mobj_Sector(mo), DMU_FLOOR_HEIGHT))) in Mobj_XYMoveStopping() 977 floorZ = P_GetDoublep(Mobj_Sector(this), DMU_FLOOR_HEIGHT); in read() 978 ceilingZ = P_GetDoublep(Mobj_Sector(this), DMU_CEILING_HEIGHT); in read()
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H A D | p_xgsec.cpp | 2211 if (Mobj_Sector(mo) == sector && mo->type == MT_TELEPORTMAN) in XSTrav_Teleport() 2243 thfloorz = P_GetDoublep(Mobj_Sector(thing), DMU_FLOOR_HEIGHT); in XSTrav_Teleport() 2244 thceilz = P_GetDoublep(Mobj_Sector(thing), DMU_CEILING_HEIGHT); in XSTrav_Teleport() 2335 if(FEQUAL(thing->origin[VZ], P_GetDoublep(Mobj_Sector(thing), DMU_FLOOR_HEIGHT))) in XSTrav_Teleport() 2781 if(params->sec == Mobj_Sector(mo)) in XSTrav_SectorChain() 2816 coord_t thfloorz = P_GetDoublep(Mobj_Sector(mo), DMU_FLOOR_HEIGHT); in P_ApplyWind() 2817 coord_t thceilz = P_GetDoublep(Mobj_Sector(mo), DMU_CEILING_HEIGHT); in P_ApplyWind() 2843 if(params->sec == Mobj_Sector(mo)) in XSTrav_Wind() 3098 sector = Mobj_Sector(players[CONSOLEPLAYER].plr->mo); in D_CMD()
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H A D | p_map.cpp | 124 if(!Mobj_Sector(beholder)) return false; in P_CheckSight() 125 if(!Mobj_Sector(target)) return false; in P_CheckSight() 131 if(!checkReject(Mobj_Sector(beholder), Mobj_Sector(target))) in P_CheckSight() 236 mobj->floorZ = P_GetDoublep(Mobj_Sector(mobj), DMU_FLOOR_HEIGHT); in P_TeleportMove() 237 mobj->ceilingZ = P_GetDoublep(Mobj_Sector(mobj), DMU_CEILING_HEIGHT); in P_TeleportMove() 1287 (P_GetDoublep(Mobj_Sector(tmBlockingMobj), DMU_CEILING_HEIGHT) - in P_TryMove2() 1469 (tmFloorMaterial != P_GetPtrp(Mobj_Sector(thing), DMU_FLOOR_MATERIAL) || in P_TryMove2() 1506 if(FEQUAL(thing->origin[VZ], P_GetDoublep(Mobj_Sector(thing), DMU_FLOOR_HEIGHT))) in P_TryMove2()
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H A D | p_actor.cpp | 229 return P_PlaneMaterialTerrainType(Mobj_Sector(mobj), PLN_FLOOR); in P_MobjFloorTerrain()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/ |
H A D | p_telept.c | 121 if(FEQUAL(mo->origin[VZ], P_GetDoublep(Mobj_Sector(mo), DMU_FLOOR_HEIGHT))) in P_Teleport() 162 if(params->sec && params->sec != Mobj_Sector(mo)) in findMobj()
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H A D | p_mobj.c | 198 Sector *sec = Mobj_Sector(mo); in P_WindThrust() 378 gravity = XS_Gravity(Mobj_Sector(mo)); in P_MobjMoveZ() 623 if(P_GetIntp(P_GetPtrp(Mobj_Sector(mo), DMU_CEILING_MATERIAL), in P_MobjMoveZ() 727 coord_t GRAVITY = XS_Gravity(Mobj_Sector(mo)); in P_FakeZMovement() 736 coord_t GRAVITY = XS_Gravity(Mobj_Sector(mo)); in P_FakeZMovement() 1233 mo->floorZ = P_GetDoublep(Mobj_Sector(mo), DMU_FLOOR_HEIGHT); in P_SpawnMobjXYZ() 1235 mo->ceilingZ = P_GetDoublep(Mobj_Sector(mo), DMU_CEILING_HEIGHT); in P_SpawnMobjXYZ() 1265 FEQUAL(mo->origin[VZ], P_GetDoublep(Mobj_Sector(mo), DMU_FLOOR_HEIGHT))) in P_SpawnMobjXYZ() 1356 if(!FEQUAL(thing->floorZ, P_GetDoublep(Mobj_Sector(thing), DMU_FLOOR_HEIGHT))) in P_HitFloor()
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H A D | p_spec.cpp | 643 Sector *sector = Mobj_Sector(player->plr->mo); in P_PlayerInSpecialSector() 821 Sector *sector = Mobj_Sector(player->plr->mo); in P_PlayerInWindSector()
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H A D | p_enemy.c | 81 P_RecursiveSound(target, Mobj_Sector(emitter), 0); in P_NoiseAlert() 566 sec = Mobj_Sector(actor); in A_Look() 2254 P_GetDoublep(Mobj_Sector(actor), DMU_FLOOR_HEIGHT), in A_SpawnTeleGlitter() 2271 P_GetDoublep(Mobj_Sector(actor), DMU_FLOOR_HEIGHT), in A_SpawnTeleGlitter2()
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H A D | hereticv13mapstatereader.cpp | 364 mo->floorZ = P_GetDoublep(Mobj_Sector(mo), DMU_FLOOR_HEIGHT); in readMobj() 365 mo->ceilingZ = P_GetDoublep(Mobj_Sector(mo), DMU_CEILING_HEIGHT); in readMobj()
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H A D | m_cheat.cpp | 771 sector = Mobj_Sector(plrMo); in D_CMD()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/client/ |
H A D | cl_player.cpp | 267 mo->floorZ = Mobj_Sector(mo)->floor().height(); in ClPlayer_MoveLocal() 268 mo->ceilingZ = Mobj_Sector(mo)->ceiling().height(); in ClPlayer_MoveLocal()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/ |
H A D | p_mobj.c | 295 int special = P_ToXSector(Mobj_Sector(mo))->special; in P_MobjMoveXY() 553 if(!FEQUAL(mo->floorZ, P_GetDoublep(Mobj_Sector(mo), DMU_FLOOR_HEIGHT))) in P_MobjMoveXY() 832 if(P_GetIntp(P_GetPtrp(Mobj_Sector(mo), DMU_CEILING_MATERIAL), in P_MobjMoveZ() 1176 mo->floorZ = P_GetDoublep(Mobj_Sector(mo), DMU_FLOOR_HEIGHT); in P_SpawnMobjXYZ() 1177 mo->ceilingZ = P_GetDoublep(Mobj_Sector(mo), DMU_CEILING_HEIGHT); in P_SpawnMobjXYZ() 1209 FEQUAL(mo->origin[VZ], P_GetDoublep(Mobj_Sector(mo), DMU_FLOOR_HEIGHT))) in P_SpawnMobjXYZ() 1272 if(!FEQUAL(thing->floorZ, P_GetDoublep(Mobj_Sector(thing), DMU_FLOOR_HEIGHT))) in P_HitFloor()
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H A D | p_spec.cpp | 660 Sector *sec = Mobj_Sector(player->plr->mo); in P_PlayerInSpecialSector() 765 if(plrMo->origin[VZ] > P_GetDoublep(Mobj_Sector(plrMo), DMU_FLOOR_HEIGHT)) in P_PlayerOnSpecialFloor()
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H A D | p_telept.c | 187 if(FEQUAL(mo->origin[VZ], P_GetDoublep(Mobj_Sector(mo), DMU_FLOOR_HEIGHT))) in P_Teleport()
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H A D | hrefresh.cpp | 193 if(auto *xsec = P_ToXSector(Mobj_Sector(plr->plr->mo))) in G_RendPlayerView()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/world/base/ |
H A D | p_mobj.cpp | 313 #undef Mobj_Sector 314 DENG_EXTERN_C Sector *Mobj_Sector(mobj_t const *mob) in Mobj_Sector() function
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