Searched refs:Mod_Attribute_Strength (Results 1 – 3 of 3) sorted by relevance
703 player.Mod_Attribute_Strength = 0; in ARX_PLAYER_ComputePlayerFullStats()728 player.Mod_Attribute_Strength = ARX_EQUIPMENT_Apply( in ARX_PLAYER_ComputePlayerFullStats()786 player.Mod_Attribute_Strength += ARX_EQUIPMENT_ApplyPercent( in ARX_PLAYER_ComputePlayerFullStats()787 … io, IO_EQUIPITEM_ELEMENT_STRENGTH, player.Attribute_Strength + player.Mod_Attribute_Strength); in ARX_PLAYER_ComputePlayerFullStats()847 player.Mod_Attribute_Strength -= spells[n].caster_level; in ARX_PLAYER_ComputePlayerFullStats()853 player.Mod_Attribute_Strength += spells[n].caster_level; in ARX_PLAYER_ComputePlayerFullStats()865 player.Mod_Attribute_Strength += 1; in ARX_PLAYER_ComputePlayerFullStats()888 player.Mod_Attribute_Strength += 5; in ARX_PLAYER_ComputePlayerFullStats()910 player.Mod_Attribute_Strength += Random::get(0, 5); in ARX_PLAYER_ComputePlayerFullStats()946 player.Full_Attribute_Strength = player.Attribute_Strength + player.Mod_Attribute_Strength; in ARX_PLAYER_ComputePlayerFullStats()
168 float Mod_Attribute_Strength; member
5590 if (player.Mod_Attribute_Strength<0.f) in ARX_INTERFACE_ManageOpenedBook()5592 else if (player.Mod_Attribute_Strength>0.f) in ARX_INTERFACE_ManageOpenedBook()