Searched refs:Mod_Skill_Defense (Results 1 – 3 of 3) sorted by relevance
180 float Mod_Skill_Defense; member
654 return player.Skill_Defense + player.Mod_Skill_Defense in ARX_PLAYER_Get_Skill_Defense()715 player.Mod_Skill_Defense = 0; in ARX_PLAYER_ComputePlayerFullStats()756 player.Mod_Skill_Defense = ARX_EQUIPMENT_Apply( in ARX_PLAYER_ComputePlayerFullStats()814 player.Mod_Skill_Defense += ARX_EQUIPMENT_ApplyPercent( in ARX_PLAYER_ComputePlayerFullStats()877 player.Mod_Skill_Defense += 100; in ARX_PLAYER_ComputePlayerFullStats()900 player.Mod_Skill_Defense += 50; in ARX_PLAYER_ComputePlayerFullStats()922 player.Mod_Skill_Defense += Random::get(0, 30); in ARX_PLAYER_ComputePlayerFullStats()
5807 if (player.Mod_Skill_Defense<0.f) in ARX_INTERFACE_ManageOpenedBook()5809 else if (player.Mod_Skill_Defense>0.f) in ARX_INTERFACE_ManageOpenedBook()