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Searched refs:MosaicStart (Results 1 – 15 of 15) sorted by relevance

/dports/games/libretro-snes9x/snes9x-73aa348/
H A Dgfx.cpp186 PPU.MosaicStart = 0; in S9xStartScreenRefresh()
1130 int MosaicStart = ((uint32) GFX.StartY - PPU.MosaicStart) % PPU.Mosaic; in DrawBackgroundMosaic() local
1147 Lines = PPU.Mosaic - MosaicStart; in DrawBackgroundMosaic()
1148 if (Y + MosaicStart + Lines > GFX.EndY) in DrawBackgroundMosaic()
1149 Lines = GFX.EndY - Y - MosaicStart + 1; in DrawBackgroundMosaic()
1265 MosaicStart = 0; in DrawBackgroundMosaic()
1538 int MosaicStart = ((uint32) GFX.StartY - PPU.MosaicStart) % PPU.Mosaic; in DrawBackgroundOffsetMosaic() local
1555 Lines = PPU.Mosaic - MosaicStart; in DrawBackgroundOffsetMosaic()
1556 if (Y + MosaicStart + Lines > GFX.EndY) in DrawBackgroundOffsetMosaic()
1557 Lines = GFX.EndY - Y - MosaicStart + 1; in DrawBackgroundOffsetMosaic()
[all …]
H A Dtileimpl.h662 int HMosaic = 1, VMosaic = 1, MosaicStart = 0; in Draw() local
668 MosaicStart = ((uint32) GFX.StartY - PPU.MosaicStart) % VMosaic; in Draw()
669 StartY -= MosaicStart; in Draw()
743 for (int32 h = MosaicStart; h < VMosaic; h++) in Draw()
777 for (int32 h = MosaicStart; h < VMosaic; h++) in Draw()
786 MosaicStart = 0; in Draw()
H A Dppu.cpp386 PPU.MosaicStart = CPU.V_Counter; in S9xSetPPU()
387 if (PPU.MosaicStart > PPU.ScreenHeight) in S9xSetPPU()
388 PPU.MosaicStart = 0; in S9xSetPPU()
H A Dppu.h162 uint8 MosaicStart; member
H A Dsnapshot.cpp320 INT_ENTRY(6, MosaicStart),
/dports/emulators/snes9x-gtk/snes9x-1.54.1/
H A Dgfx.cpp389 PPU.MosaicStart = 0; in S9xStartScreenRefresh()
1312 int MosaicStart = ((uint32) GFX.StartY - PPU.MosaicStart) % PPU.Mosaic; in DrawBackgroundMosaic() local
1329 Lines = PPU.Mosaic - MosaicStart; in DrawBackgroundMosaic()
1330 if (Y + MosaicStart + Lines > GFX.EndY) in DrawBackgroundMosaic()
1331 Lines = GFX.EndY - Y - MosaicStart + 1; in DrawBackgroundMosaic()
1447 MosaicStart = 0; in DrawBackgroundMosaic()
1724 int MosaicStart = ((uint32) GFX.StartY - PPU.MosaicStart) % PPU.Mosaic; in DrawBackgroundOffsetMosaic() local
1741 Lines = PPU.Mosaic - MosaicStart; in DrawBackgroundOffsetMosaic()
1742 if (Y + MosaicStart + Lines > GFX.EndY) in DrawBackgroundOffsetMosaic()
1743 Lines = GFX.EndY - Y - MosaicStart + 1; in DrawBackgroundOffsetMosaic()
[all …]
H A Dtile.cpp1152 int HMosaic = 1, VMosaic = 1, MosaicStart = 0; \
1158 MosaicStart = ((uint32) GFX.StartY - PPU.MosaicStart) % VMosaic; \
1159 StartY -= MosaicStart; \
1232 for (int32 h = MosaicStart; h < VMosaic; h++) \
1266 for (int32 h = MosaicStart; h < VMosaic; h++) \
1275 MosaicStart = 0; \
H A Dppu.cpp473 PPU.MosaicStart = CPU.V_Counter; in S9xSetPPU()
474 if (PPU.MosaicStart > PPU.ScreenHeight) in S9xSetPPU()
475 PPU.MosaicStart = 0; in S9xSetPPU()
H A Dppu.h338 uint8 MosaicStart; member
H A Dsnapshot.cpp493 INT_ENTRY(6, MosaicStart),
/dports/games/libretro-snes9x2010/snes9x2010-714b1c8/src/
H A Dtile.c1231 int aa, cc, startx, StartY, HMosaic, VMosaic, MosaicStart; \
1248 MosaicStart = 0; \
1255 MosaicStart = ((uint32) GFX.StartY - PPU.MosaicStart) % VMosaic; \
1256 StartY -= MosaicStart; \
1326 for ( h = MosaicStart; h < VMosaic; h++) \
1359 for ( h = MosaicStart; h < VMosaic; h++) \
1368 MosaicStart = 0; \
H A Dppu.c927 MosaicStart = ((uint32) GFX.StartY - PPU.MosaicStart) % PPU.Mosaic; in DrawBackgroundMosaic()
953 Lines = PPU.Mosaic - MosaicStart; in DrawBackgroundMosaic()
954 if (Y + MosaicStart + Lines > GFX.EndY) in DrawBackgroundMosaic()
1057 MosaicStart = 0; in DrawBackgroundMosaic()
1286 uint32 Tile, Y, MosaicStart; in DrawBackgroundOffsetMosaic() local
1322 MosaicStart = ((uint32) GFX.StartY - PPU.MosaicStart) % PPU.Mosaic; in DrawBackgroundOffsetMosaic()
1345 Lines = PPU.Mosaic - MosaicStart; in DrawBackgroundOffsetMosaic()
1346 if (Y + MosaicStart + Lines > GFX.EndY) in DrawBackgroundOffsetMosaic()
1508 MosaicStart = 0; in DrawBackgroundOffsetMosaic()
3172 PPU.MosaicStart = CPU.V_Counter; in S9xSetPPU()
[all …]
H A Dppu.h384 uint8 MosaicStart; member
H A Dcpuexec.c1134 PPU.MosaicStart = 0; in S9xDoHEventProcessing()
H A Dsnapshot.c469 INT_ENTRY(6, MosaicStart),