Searched refs:MosaicStart (Results 1 – 15 of 15) sorted by relevance
/dports/games/libretro-snes9x/snes9x-73aa348/ |
H A D | gfx.cpp | 186 PPU.MosaicStart = 0; in S9xStartScreenRefresh() 1130 int MosaicStart = ((uint32) GFX.StartY - PPU.MosaicStart) % PPU.Mosaic; in DrawBackgroundMosaic() local 1147 Lines = PPU.Mosaic - MosaicStart; in DrawBackgroundMosaic() 1148 if (Y + MosaicStart + Lines > GFX.EndY) in DrawBackgroundMosaic() 1149 Lines = GFX.EndY - Y - MosaicStart + 1; in DrawBackgroundMosaic() 1265 MosaicStart = 0; in DrawBackgroundMosaic() 1538 int MosaicStart = ((uint32) GFX.StartY - PPU.MosaicStart) % PPU.Mosaic; in DrawBackgroundOffsetMosaic() local 1555 Lines = PPU.Mosaic - MosaicStart; in DrawBackgroundOffsetMosaic() 1556 if (Y + MosaicStart + Lines > GFX.EndY) in DrawBackgroundOffsetMosaic() 1557 Lines = GFX.EndY - Y - MosaicStart + 1; in DrawBackgroundOffsetMosaic() [all …]
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H A D | tileimpl.h | 662 int HMosaic = 1, VMosaic = 1, MosaicStart = 0; in Draw() local 668 MosaicStart = ((uint32) GFX.StartY - PPU.MosaicStart) % VMosaic; in Draw() 669 StartY -= MosaicStart; in Draw() 743 for (int32 h = MosaicStart; h < VMosaic; h++) in Draw() 777 for (int32 h = MosaicStart; h < VMosaic; h++) in Draw() 786 MosaicStart = 0; in Draw()
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H A D | ppu.cpp | 386 PPU.MosaicStart = CPU.V_Counter; in S9xSetPPU() 387 if (PPU.MosaicStart > PPU.ScreenHeight) in S9xSetPPU() 388 PPU.MosaicStart = 0; in S9xSetPPU()
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H A D | ppu.h | 162 uint8 MosaicStart; member
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H A D | snapshot.cpp | 320 INT_ENTRY(6, MosaicStart),
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/dports/emulators/snes9x-gtk/snes9x-1.54.1/ |
H A D | gfx.cpp | 389 PPU.MosaicStart = 0; in S9xStartScreenRefresh() 1312 int MosaicStart = ((uint32) GFX.StartY - PPU.MosaicStart) % PPU.Mosaic; in DrawBackgroundMosaic() local 1329 Lines = PPU.Mosaic - MosaicStart; in DrawBackgroundMosaic() 1330 if (Y + MosaicStart + Lines > GFX.EndY) in DrawBackgroundMosaic() 1331 Lines = GFX.EndY - Y - MosaicStart + 1; in DrawBackgroundMosaic() 1447 MosaicStart = 0; in DrawBackgroundMosaic() 1724 int MosaicStart = ((uint32) GFX.StartY - PPU.MosaicStart) % PPU.Mosaic; in DrawBackgroundOffsetMosaic() local 1741 Lines = PPU.Mosaic - MosaicStart; in DrawBackgroundOffsetMosaic() 1742 if (Y + MosaicStart + Lines > GFX.EndY) in DrawBackgroundOffsetMosaic() 1743 Lines = GFX.EndY - Y - MosaicStart + 1; in DrawBackgroundOffsetMosaic() [all …]
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H A D | tile.cpp | 1152 int HMosaic = 1, VMosaic = 1, MosaicStart = 0; \ 1158 MosaicStart = ((uint32) GFX.StartY - PPU.MosaicStart) % VMosaic; \ 1159 StartY -= MosaicStart; \ 1232 for (int32 h = MosaicStart; h < VMosaic; h++) \ 1266 for (int32 h = MosaicStart; h < VMosaic; h++) \ 1275 MosaicStart = 0; \
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H A D | ppu.cpp | 473 PPU.MosaicStart = CPU.V_Counter; in S9xSetPPU() 474 if (PPU.MosaicStart > PPU.ScreenHeight) in S9xSetPPU() 475 PPU.MosaicStart = 0; in S9xSetPPU()
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H A D | ppu.h | 338 uint8 MosaicStart; member
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H A D | snapshot.cpp | 493 INT_ENTRY(6, MosaicStart),
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/dports/games/libretro-snes9x2010/snes9x2010-714b1c8/src/ |
H A D | tile.c | 1231 int aa, cc, startx, StartY, HMosaic, VMosaic, MosaicStart; \ 1248 MosaicStart = 0; \ 1255 MosaicStart = ((uint32) GFX.StartY - PPU.MosaicStart) % VMosaic; \ 1256 StartY -= MosaicStart; \ 1326 for ( h = MosaicStart; h < VMosaic; h++) \ 1359 for ( h = MosaicStart; h < VMosaic; h++) \ 1368 MosaicStart = 0; \
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H A D | ppu.c | 927 MosaicStart = ((uint32) GFX.StartY - PPU.MosaicStart) % PPU.Mosaic; in DrawBackgroundMosaic() 953 Lines = PPU.Mosaic - MosaicStart; in DrawBackgroundMosaic() 954 if (Y + MosaicStart + Lines > GFX.EndY) in DrawBackgroundMosaic() 1057 MosaicStart = 0; in DrawBackgroundMosaic() 1286 uint32 Tile, Y, MosaicStart; in DrawBackgroundOffsetMosaic() local 1322 MosaicStart = ((uint32) GFX.StartY - PPU.MosaicStart) % PPU.Mosaic; in DrawBackgroundOffsetMosaic() 1345 Lines = PPU.Mosaic - MosaicStart; in DrawBackgroundOffsetMosaic() 1346 if (Y + MosaicStart + Lines > GFX.EndY) in DrawBackgroundOffsetMosaic() 1508 MosaicStart = 0; in DrawBackgroundOffsetMosaic() 3172 PPU.MosaicStart = CPU.V_Counter; in S9xSetPPU() [all …]
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H A D | ppu.h | 384 uint8 MosaicStart; member
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H A D | cpuexec.c | 1134 PPU.MosaicStart = 0; in S9xDoHEventProcessing()
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H A D | snapshot.c | 469 INT_ENTRY(6, MosaicStart),
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