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Searched refs:MotionBlurOn (Results 1 – 3 of 3) sorted by relevance

/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dgl_fbo.c64 int MotionBlurOn; variable
H A Dgl_intern.h428 extern int MotionBlurOn;
H A Dgl_main.c1288 MotionBlurOn = camera_speed > gl_motionblur_minspeed_pow2; in gld_StartDrawScene()
1292 ((invul_method & INVUL_BW) || (MotionBlurOn)); in gld_StartDrawScene()
1425 if (MotionBlurOn) in gld_EndDrawScene()
1449 if (MotionBlurOn) in gld_EndDrawScene()