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Searched refs:MouseRegion (Results 1 – 8 of 8) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/sgp/
H A DMouseSystem.h178 class MouseRegion : private MOUSE_REGION
181MouseRegion(UINT16 const x, UINT16 const y, UINT16 const w, UINT16 const h, INT8 const priority, U… in MouseRegion() function
188 ~MouseRegion() in ~MouseRegion()
H A DButton_System.h123 MouseRegion Area; // Mouse System's mouse region to use for this button
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DCiv_Quotes.cc110 MOUSE_REGION MouseRegion; member
197 MSYS_RemoveRegion( &(gCivQuoteData.MouseRegion) ); in ShutDownQuoteBox()
377 …MSYS_DefineRegion(&gCivQuoteData.MouseRegion, sX, sY, sX + w, sY + h, MSYS_PRIORITY_HIGHEST, CURSO… in BeginCivQuote()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Laptop/
H A DBobbyR.cc158 …BobbiesMouseRegion(UINT8 ubNumerRegions, UINT16* usMouseRegionPosArray, MOUSE_REGION* MouseRegion);
357 …tBobbiesMouseRegion(UINT8 ubNumerRegions, UINT16* usMouseRegionPosArray, MOUSE_REGION* MouseRegion) in InitBobbiesMouseRegion() argument
364 …MSYS_DefineRegion(&MouseRegion[i], usMouseRegionPosArray[ubCount], usMouseRegionPosArray[ubCount+1… in InitBobbiesMouseRegion()
368 MSYS_SetRegionUserData( &MouseRegion[i], 0, gubBobbyRPages[i]); in InitBobbiesMouseRegion()
/dports/textproc/kf5-syntax-highlighting/syntax-highlighting-5.89.0/autotests/input/
H A Dhighlight.qml18 MouseRegion { id: mouse; anchors.fill: parent; onClicked: container.clicked() }
/dports/textproc/kf5-syntax-highlighting/syntax-highlighting-5.89.0/autotests/folding/
H A Dhighlight.qml.fold18MouseRegion <beginfold id='1'>{</beginfold id='1'> id: mouse; anchors.fill: parent; onClicked: con…
/dports/textproc/kf5-syntax-highlighting/syntax-highlighting-5.89.0/autotests/reference/
H A Dhighlight.qml.ref18 <Normal Text> </Normal Text><Elements>MouseRegion</Elements><Normal Text> { </Normal Text><Prope…
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DAuto_Resolve.cc86 MouseRegion* pRegion; // only used for player mercs.
687 …c.pRegion = new MouseRegion(c.xp, c.yp, 50, 44, MSYS_PRIORITY_HIGH, 0, MercCellMouseMoveCallback, … in CalculateSoldierCells()
1744 MouseRegion*& r = gpMercs[i].pRegion; in RemoveAutoResolveInterface()