Home
last modified time | relevance | path

Searched refs:MouseWarpPos (Results 1 – 10 of 10) sorted by relevance

/dports/games/wyrmgus/Wyrmgus-3.5.4/src/video/
H A Dsdl.cpp748 UI.MouseWarpPos.x = UI.MouseWarpPos.y = -1; in InitVideoSdl()
836 if ((UI.MouseWarpPos.x != -1 || UI.MouseWarpPos.y != -1) in SdlDoEvent()
837 && (event.motion.x != UI.MouseWarpPos.x || event.motion.y != UI.MouseWarpPos.y)) { in SdlDoEvent()
838 int xw = UI.MouseWarpPos.x; in SdlDoEvent()
839 int yw = UI.MouseWarpPos.y; in SdlDoEvent()
840 UI.MouseWarpPos.x = -1; in SdlDoEvent()
841 UI.MouseWarpPos.y = -1; in SdlDoEvent()
/dports/games/stratagus/stratagus-3.2.0/src/video/
H A Dsdl.cpp504 UI.MouseWarpPos.x = UI.MouseWarpPos.y = -1; in InitVideoSdl()
/dports/games/stratagus/stratagus-3.2.0/src/ui/
H A Dui.cpp146 MouseWarpPos.x = MouseWarpPos.y = -1; in CUserInterface()
H A Dmouse.cpp883 UI.MouseWarpPos = CursorStartScreenPos = CursorScreenPos; in RestrictCursorToViewport()
895 UI.MouseWarpPos = CursorStartScreenPos = CursorScreenPos; in RestrictCursorToMinimap()
910 UI.MouseWarpPos = CursorStartScreenPos; in MouseScrollMap()
934 UI.MouseWarpPos = CursorScreenPos; in UIHandleMouseMove()
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/ui/
H A Dui.cpp175 MouseWarpPos.x = MouseWarpPos.y = -1; in CUserInterface()
H A Dmouse.cpp1348 UI.MouseWarpPos = CursorStartScreenPos = CursorScreenPos; in RestrictCursorToViewport()
1360 UI.MouseWarpPos = CursorStartScreenPos = CursorScreenPos; in RestrictCursorToMinimap()
1375 UI.MouseWarpPos = CursorStartScreenPos; in MouseScrollMap()
1392 UI.MouseWarpPos = CursorScreenPos; in UIHandleMouseMove()
/dports/games/stratagus/stratagus-3.2.0/src/include/
H A Dui.h400 PixelPos MouseWarpPos; /// Cursor warp screen position variable
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/include/ui/
H A Dui.h414 PixelPos MouseWarpPos; /// Cursor warp screen position variable
/dports/games/stratagus/stratagus-3.2.0/src/editor/
H A Deditloop.cpp1566 UI.MouseWarpPos = CursorStartScreenPos; in EditorCallbackMouse()
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/editor/
H A Deditloop.cpp2209 UI.MouseWarpPos = CursorStartScreenPos; in EditorCallbackMouse()