Searched refs:MouseWarpPos (Results 1 – 10 of 10) sorted by relevance
748 UI.MouseWarpPos.x = UI.MouseWarpPos.y = -1; in InitVideoSdl()836 if ((UI.MouseWarpPos.x != -1 || UI.MouseWarpPos.y != -1) in SdlDoEvent()837 && (event.motion.x != UI.MouseWarpPos.x || event.motion.y != UI.MouseWarpPos.y)) { in SdlDoEvent()838 int xw = UI.MouseWarpPos.x; in SdlDoEvent()839 int yw = UI.MouseWarpPos.y; in SdlDoEvent()840 UI.MouseWarpPos.x = -1; in SdlDoEvent()841 UI.MouseWarpPos.y = -1; in SdlDoEvent()
504 UI.MouseWarpPos.x = UI.MouseWarpPos.y = -1; in InitVideoSdl()
146 MouseWarpPos.x = MouseWarpPos.y = -1; in CUserInterface()
883 UI.MouseWarpPos = CursorStartScreenPos = CursorScreenPos; in RestrictCursorToViewport()895 UI.MouseWarpPos = CursorStartScreenPos = CursorScreenPos; in RestrictCursorToMinimap()910 UI.MouseWarpPos = CursorStartScreenPos; in MouseScrollMap()934 UI.MouseWarpPos = CursorScreenPos; in UIHandleMouseMove()
175 MouseWarpPos.x = MouseWarpPos.y = -1; in CUserInterface()
1348 UI.MouseWarpPos = CursorStartScreenPos = CursorScreenPos; in RestrictCursorToViewport()1360 UI.MouseWarpPos = CursorStartScreenPos = CursorScreenPos; in RestrictCursorToMinimap()1375 UI.MouseWarpPos = CursorStartScreenPos; in MouseScrollMap()1392 UI.MouseWarpPos = CursorScreenPos; in UIHandleMouseMove()
400 PixelPos MouseWarpPos; /// Cursor warp screen position variable
414 PixelPos MouseWarpPos; /// Cursor warp screen position variable
1566 UI.MouseWarpPos = CursorStartScreenPos; in EditorCallbackMouse()
2209 UI.MouseWarpPos = CursorStartScreenPos; in EditorCallbackMouse()