Searched refs:MoveFB (Results 1 – 1 of 1) sorted by relevance
61 float MoveFB = 0.0f; variable387 MoveFB = 0.0f; in InitGamePlayerShip()589 MoveFB += (-(Y-LastMouseY)/AHw2)*Koef; in GamePlayerShip()604 MoveFB -= 2.0f * (GameConfig().ControlSensivity / 10.0f) * sharedPlayerFighter->TimeDelta; in GamePlayerShip()606 MoveFB += 2.0f * (GameConfig().ControlSensivity / 10.0f) * sharedPlayerFighter->TimeDelta; in GamePlayerShip()616 if (MoveFB < -1.0f) MoveFB = -1.0f; in GamePlayerShip()617 if (MoveFB > 1.0f) MoveFB = 1.0f; in GamePlayerShip()629 …PlayerFighterEndLocation = sVECTOR3D{-(73.15f-sharedPlayerFighter->Width/2.0f+MoveFB*(20.05f-share… in GamePlayerShip()631 (46.0f-sharedPlayerFighter->Length/2.0f)*MoveFB}; in GamePlayerShip()633 …PlayerFighterEndLocation = sVECTOR3D{-(70.0f-sharedPlayerFighter->Width/2.0f+MoveFB*(23.2f-sharedP… in GamePlayerShip()[all …]