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Searched refs:MoveMercFacingDirection (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DSoldier_Ani.cc206 MoveMercFacingDirection( pSoldier, FALSE, (FLOAT)0.7 ); in AdjustToNextAnimationFrame()
214 MoveMercFacingDirection( pSoldier , TRUE, (FLOAT)1 ); in AdjustToNextAnimationFrame()
309 MoveMercFacingDirection( pSoldier , TRUE, (FLOAT)3.5 ); in AdjustToNextAnimationFrame()
315 MoveMercFacingDirection( pSoldier , FALSE, (FLOAT).2 ); in AdjustToNextAnimationFrame()
321 MoveMercFacingDirection( pSoldier , TRUE, (FLOAT).2 ); in AdjustToNextAnimationFrame()
515MoveMercFacingDirection( pSoldier, FALSE, (FLOAT)gHopFenceForwardSEDist[ pSoldier->ubBodyType ] ); in AdjustToNextAnimationFrame()
520MoveMercFacingDirection( pSoldier, FALSE, (FLOAT)gHopFenceForwardNWDist[ pSoldier->ubBodyType ] ); in AdjustToNextAnimationFrame()
577MoveMercFacingDirection( pSoldier, FALSE, (FLOAT)gHopFenceForwardFullSEDist[ pSoldier->ubBodyType … in AdjustToNextAnimationFrame()
803MoveMercFacingDirection( pSoldier , TRUE, (FLOAT)gFalloffBackwardsDist[ pSoldier->ubBodyType ] ); in AdjustToNextAnimationFrame()
823 MoveMercFacingDirection( pSoldier, FALSE, (FLOAT)gClimbUpRoofLATDist[ pSoldier->ubBodyType ] ); in AdjustToNextAnimationFrame()
[all …]
H A DSoldier_Control.h947 void MoveMercFacingDirection( SOLDIERTYPE *pSoldier, BOOLEAN fReverse, FLOAT dMovementDist );
H A DSoldier_Control.cc5160 void MoveMercFacingDirection( SOLDIERTYPE *pSoldier, BOOLEAN fReverse, FLOAT dMovementDist ) in MoveMercFacingDirection() function