Searched refs:MoveMercFacingDirection (Results 1 – 3 of 3) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | Soldier_Ani.cc | 206 MoveMercFacingDirection( pSoldier, FALSE, (FLOAT)0.7 ); in AdjustToNextAnimationFrame() 214 MoveMercFacingDirection( pSoldier , TRUE, (FLOAT)1 ); in AdjustToNextAnimationFrame() 309 MoveMercFacingDirection( pSoldier , TRUE, (FLOAT)3.5 ); in AdjustToNextAnimationFrame() 315 MoveMercFacingDirection( pSoldier , FALSE, (FLOAT).2 ); in AdjustToNextAnimationFrame() 321 MoveMercFacingDirection( pSoldier , TRUE, (FLOAT).2 ); in AdjustToNextAnimationFrame() 515 … MoveMercFacingDirection( pSoldier, FALSE, (FLOAT)gHopFenceForwardSEDist[ pSoldier->ubBodyType ] ); in AdjustToNextAnimationFrame() 520 … MoveMercFacingDirection( pSoldier, FALSE, (FLOAT)gHopFenceForwardNWDist[ pSoldier->ubBodyType ] ); in AdjustToNextAnimationFrame() 577 …MoveMercFacingDirection( pSoldier, FALSE, (FLOAT)gHopFenceForwardFullSEDist[ pSoldier->ubBodyType … in AdjustToNextAnimationFrame() 803 … MoveMercFacingDirection( pSoldier , TRUE, (FLOAT)gFalloffBackwardsDist[ pSoldier->ubBodyType ] ); in AdjustToNextAnimationFrame() 823 MoveMercFacingDirection( pSoldier, FALSE, (FLOAT)gClimbUpRoofLATDist[ pSoldier->ubBodyType ] ); in AdjustToNextAnimationFrame() [all …]
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H A D | Soldier_Control.h | 947 void MoveMercFacingDirection( SOLDIERTYPE *pSoldier, BOOLEAN fReverse, FLOAT dMovementDist );
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H A D | Soldier_Control.cc | 5160 void MoveMercFacingDirection( SOLDIERTYPE *pSoldier, BOOLEAN fReverse, FLOAT dMovementDist ) in MoveMercFacingDirection() function
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