/dports/devel/sdl12/SDL-1.2.15/test/ |
H A D | testalpha.c | 247 void MoveSprite(SDL_Surface *screen, SDL_Surface *light) in MoveSprite() function 432 MoveSprite(screen, NULL); in main() 455 MoveSprite(screen, light); in main() 458 MoveSprite(screen, NULL); in main()
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/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/test/ |
H A D | testalpha.c | 247 void MoveSprite(SDL_Surface *screen, SDL_Surface *light) in MoveSprite() function 432 MoveSprite(screen, NULL); in main() 455 MoveSprite(screen, light); in main() 458 MoveSprite(screen, NULL); in main()
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/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/Sprites/fire_and_sprites/ |
H A D | FireAndSprites.pp | 27 procedure MoveSprite(var sp: TSprite); 170 MoveSprite(sprites[i]);
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/dports/games/xblast/xblast-2.10.4/ |
H A D | sprite.h | 132 extern void MoveSprite (Sprite * sprite, int x, int y);
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H A D | intro.c | 443 MoveSprite (ps->sprite, ps->x, ps->y); in LevelIntro() 904 MoveSprite (ps->sprite, ps->x, ps->y); in ShowScoreBoard() 1145 MoveSprite (ps->sprite, ps->x, ps->y); in ShowWinner()
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H A D | sprite.c | 322 MoveSprite (Sprite * sprite, int x, int y) in MoveSprite() function
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H A D | bomb.c | 1230 MoveSprite (ptr->sprite, ptr->x * BLOCK_WIDTH, ptr->y * BLOCK_HEIGHT); in DoBombs() 1464 MoveSprite (ptr->sprite, ptr->x * BLOCK_WIDTH + ptr->dx, in DoBombs() 1471 MoveSprite (ptr->player->sprite, ptr->player->x, ptr->player->y + BASE_Y); in DoBombs()
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H A D | player.c | 1431 MoveSprite (ps->sprite, ps->x, ps->y); in DoWalk() 2285 MoveSprite (ps->sprite, ps->x, ps->y); in DoFrog()
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/dports/audio/uade/uade-2.13/amigasrc/score/ |
H A D | graphics_lib.i | 67 MoveSprite EQU -426
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/amitools/data/fd/ |
H A D | graphics_lib.fd | 74 MoveSprite(vp,sprite,x,y)(a0/a1,d0/d1)
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/dports/editors/neovim/neovim-0.6.1/runtime/syntax/ |
H A D | hollywood.vim | 116 …X MouseY MoveAnim MoveBrush MoveDisplay MoveFile MoveLayer MovePointer MoveSprite MoveTextObject M…
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/dports/editors/vim/vim-8.2.3745/runtime/syntax/ |
H A D | hollywood.vim | 116 …X MouseY MoveAnim MoveBrush MoveDisplay MoveFile MoveLayer MovePointer MoveSprite MoveTextObject M…
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/dports/lang/fpc-source/fpc-3.2.2/packages/morphunits/src/ |
H A D | agraphics.pas | 2051 procedure MoveSprite(Vp: PViewPort location 'a0'; Sprite: PSimpleSprite location 'a1'; X: LongInt l…
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/dports/lang/fpc-source/fpc-3.2.2/packages/os4units/src/ |
H A D | agraphics.pas | 2364 procedure MoveSprite(Vp: PViewPort; Sprite: PSimpleSprite; X, Y: LongInt); syscall IGfx 340;
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/dports/lang/fpc-source/fpc-3.2.2/packages/amunits/src/coreunits/ |
H A D | agraphics.pas | 2352 PROCEDURE MoveSprite(vp : pViewPort location 'a0'; sprite : pSimpleSprite location 'a1'; x : LONGIN… procedure
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/dports/lang/fpc-source/fpc-3.2.2/packages/arosunits/src/ |
H A D | agraphics.pas | 2125 procedure MoveSprite(Vp: PViewPort; Sprite: PSimpleSprite; x, y: SmallInt); syscall GfxBase 71;
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/dports/games/mirrormagic/mirrormagic-2.0.2/src/ |
H A D | game.c | 1208 MoveSprite(vp, &Pfeil[2], 4 + 16 * ELX, 5 + 16 * ELY + 1); in HitElement()
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