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Searched refs:MovementID (Results 1 – 10 of 10) sorted by relevance

/dports/games/abstreet/abstreet-0.2.9-49-g74aca40c0/map_model/src/objects/
H A Dtraffic_signals.rs5 MovementID, TurnID, TurnPriority, TurnType,
23 pub movements: BTreeMap<MovementID, Movement>,
28 pub protected_movements: BTreeSet<MovementID>,
29 pub yield_movements: BTreeSet<MovementID>,
77 let mut actual_movements: BTreeSet<MovementID> = BTreeSet::new(); in validate()
165 pub fn turn_to_movement(&self, turn: TurnID) -> MovementID { in turn_to_movement() argument
173 pub fn missing_turns(&self) -> BTreeSet<MovementID> { in missing_turns() argument
213 m1: MovementID, in could_be_protected() argument
214 movements: &BTreeMap<MovementID, Movement>, in could_be_protected() argument
242 ids.push(MovementID { in edit_movement()
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H A Dturn.rs179 pub struct MovementID { struct
198 pub id: MovementID,
210 ) -> Result<BTreeMap<MovementID, Movement>, String> { in for_i() argument
219 let id = MovementID { in for_i()
256 let id = MovementID { in for_i()
/dports/games/abstreet/abstreet-0.2.9-49-g74aca40c0/headless/src/
H A Dmain.rs17 MovementID, PermanentMapEdits,
146 let movements: Vec<&MovementID> = ts.movements.keys().collect(); in handle_command()
231 per_direction: BTreeMap<MovementID, Vec<Duration>>,
237 per_direction: BTreeMap<MovementID, usize>,
/dports/games/abstreet/abstreet-0.2.9-49-g74aca40c0/game/src/sandbox/dashboards/
H A Dtraffic_signals.rs7 use map_model::{IntersectionID, MovementID, PathStep, TurnType};
96 raw: Vec<(Time, MovementID)>,
149 fn count(&self, start: Time) -> Counter<MovementID> { in count() argument
/dports/games/abstreet/abstreet-0.2.9-49-g74aca40c0/game/src/render/
H A Dturn.rs2 use map_model::{IntersectionCluster, IntersectionID, LaneID, Map, MovementID, UberTurnGroup};
8 pub id: MovementID,
/dports/games/abstreet/abstreet-0.2.9-49-g74aca40c0/map_model/src/
H A Dlib.rs31 CompressedMovementID, Movement, MovementID, Turn, TurnID, TurnPriority, TurnType,
H A Dmap.rs5 LaneType, Map, MapEdits, MovementID, OffstreetParking, ParkingLot, ParkingLotID, Path,
537 pub fn get_movement(&self, t: TurnID) -> Option<MovementID> { in get_movement() argument
/dports/games/abstreet/abstreet-0.2.9-49-g74aca40c0/map_model/src/make/
H A Dtraffic_signals.rs2 ControlTrafficSignal, IntersectionCluster, IntersectionID, Map, Movement, MovementID,
81 let mut remaining_movements: Vec<MovementID> = ts.movements.keys().cloned().collect(); in greedy_assignment()
/dports/games/abstreet/abstreet-0.2.9-49-g74aca40c0/sim/src/
H A Danalytics.rs5 BusRouteID, BusStopID, CompressedMovementID, IntersectionID, LaneID, Map, MovementID,
21 pub demand: BTreeMap<MovementID, usize>,
/dports/games/abstreet/abstreet-0.2.9-49-g74aca40c0/game/src/edit/traffic_signals/
H A Dmod.rs15 ControlTrafficSignal, EditCmd, EditIntersection, IntersectionID, Movement, MovementID,
36 movement_selected: Option<(MovementID, Option<TurnPriority>)>,