/dports/games/abstreet/abstreet-0.2.9-49-g74aca40c0/map_model/src/objects/ |
H A D | traffic_signals.rs | 5 MovementID, TurnID, TurnPriority, TurnType, 23 pub movements: BTreeMap<MovementID, Movement>, 28 pub protected_movements: BTreeSet<MovementID>, 29 pub yield_movements: BTreeSet<MovementID>, 77 let mut actual_movements: BTreeSet<MovementID> = BTreeSet::new(); in validate() 165 pub fn turn_to_movement(&self, turn: TurnID) -> MovementID { in turn_to_movement() argument 173 pub fn missing_turns(&self) -> BTreeSet<MovementID> { in missing_turns() argument 213 m1: MovementID, in could_be_protected() argument 214 movements: &BTreeMap<MovementID, Movement>, in could_be_protected() argument 242 ids.push(MovementID { in edit_movement() [all …]
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H A D | turn.rs | 179 pub struct MovementID { struct 198 pub id: MovementID, 210 ) -> Result<BTreeMap<MovementID, Movement>, String> { in for_i() argument 219 let id = MovementID { in for_i() 256 let id = MovementID { in for_i()
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/dports/games/abstreet/abstreet-0.2.9-49-g74aca40c0/headless/src/ |
H A D | main.rs | 17 MovementID, PermanentMapEdits, 146 let movements: Vec<&MovementID> = ts.movements.keys().collect(); in handle_command() 231 per_direction: BTreeMap<MovementID, Vec<Duration>>, 237 per_direction: BTreeMap<MovementID, usize>,
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/dports/games/abstreet/abstreet-0.2.9-49-g74aca40c0/game/src/sandbox/dashboards/ |
H A D | traffic_signals.rs | 7 use map_model::{IntersectionID, MovementID, PathStep, TurnType}; 96 raw: Vec<(Time, MovementID)>, 149 fn count(&self, start: Time) -> Counter<MovementID> { in count() argument
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/dports/games/abstreet/abstreet-0.2.9-49-g74aca40c0/game/src/render/ |
H A D | turn.rs | 2 use map_model::{IntersectionCluster, IntersectionID, LaneID, Map, MovementID, UberTurnGroup}; 8 pub id: MovementID,
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/dports/games/abstreet/abstreet-0.2.9-49-g74aca40c0/map_model/src/ |
H A D | lib.rs | 31 CompressedMovementID, Movement, MovementID, Turn, TurnID, TurnPriority, TurnType,
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H A D | map.rs | 5 LaneType, Map, MapEdits, MovementID, OffstreetParking, ParkingLot, ParkingLotID, Path, 537 pub fn get_movement(&self, t: TurnID) -> Option<MovementID> { in get_movement() argument
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/dports/games/abstreet/abstreet-0.2.9-49-g74aca40c0/map_model/src/make/ |
H A D | traffic_signals.rs | 2 ControlTrafficSignal, IntersectionCluster, IntersectionID, Map, Movement, MovementID, 81 let mut remaining_movements: Vec<MovementID> = ts.movements.keys().cloned().collect(); in greedy_assignment()
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/dports/games/abstreet/abstreet-0.2.9-49-g74aca40c0/sim/src/ |
H A D | analytics.rs | 5 BusRouteID, BusStopID, CompressedMovementID, IntersectionID, LaneID, Map, MovementID, 21 pub demand: BTreeMap<MovementID, usize>,
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/dports/games/abstreet/abstreet-0.2.9-49-g74aca40c0/game/src/edit/traffic_signals/ |
H A D | mod.rs | 15 ControlTrafficSignal, EditCmd, EditIntersection, IntersectionID, Movement, MovementID, 36 movement_selected: Option<(MovementID, Option<TurnPriority>)>,
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