/dports/math/glm/glm-0.9.9.8/glm/simd/ |
H A D | matrix.h | 352 __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); in glm_mat4_determinant_highp() local 355 __m128 Sub02 = _mm_sub_ps(Mul06, Mul07); in glm_mat4_determinant_highp() 692 __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); in glm_mat4_inverse() local 695 __m128 Sub02 = _mm_sub_ps(Mul06, Mul07); in glm_mat4_inverse() 913 __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); in glm_mat4_inverse_lowp() local 916 __m128 Sub02 = _mm_sub_ps(Mul06, Mul07); in glm_mat4_inverse_lowp()
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/dports/emulators/mess/mame-mame0226/3rdparty/glm/glm/simd/ |
H A D | matrix.h | 352 __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); in glm_mat4_determinant_highp() local 355 __m128 Sub02 = _mm_sub_ps(Mul06, Mul07); in glm_mat4_determinant_highp() 692 __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); in glm_mat4_inverse() local 695 __m128 Sub02 = _mm_sub_ps(Mul06, Mul07); in glm_mat4_inverse() 913 __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); in glm_mat4_inverse_lowp() local 916 __m128 Sub02 = _mm_sub_ps(Mul06, Mul07); in glm_mat4_inverse_lowp()
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/dports/audio/faust/faust-2.37.3/architecture/smartKeyboard/android/app/oboe/samples/RhythmGame/third_party/glm/simd/ |
H A D | matrix.h | 352 __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); in glm_mat4_determinant_highp() local 355 __m128 Sub02 = _mm_sub_ps(Mul06, Mul07); in glm_mat4_determinant_highp() 692 __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); in glm_mat4_inverse() local 695 __m128 Sub02 = _mm_sub_ps(Mul06, Mul07); in glm_mat4_inverse() 913 __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); in glm_mat4_inverse_lowp() local 916 __m128 Sub02 = _mm_sub_ps(Mul06, Mul07); in glm_mat4_inverse_lowp()
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/dports/graphics/libprojectm/projectm-3.1.12/vendor/glm/simd/ |
H A D | matrix.h | 352 __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); in glm_mat4_determinant_highp() local 355 __m128 Sub02 = _mm_sub_ps(Mul06, Mul07); in glm_mat4_determinant_highp() 692 __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); in glm_mat4_inverse() local 695 __m128 Sub02 = _mm_sub_ps(Mul06, Mul07); in glm_mat4_inverse() 913 __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); in glm_mat4_inverse_lowp() local 916 __m128 Sub02 = _mm_sub_ps(Mul06, Mul07); in glm_mat4_inverse_lowp()
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/glm/simd/ |
H A D | matrix.h | 352 __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); in glm_mat4_determinant_highp() local 355 __m128 Sub02 = _mm_sub_ps(Mul06, Mul07); in glm_mat4_determinant_highp() 692 __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); in glm_mat4_inverse() local 695 __m128 Sub02 = _mm_sub_ps(Mul06, Mul07); in glm_mat4_inverse() 913 __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); in glm_mat4_inverse_lowp() local 916 __m128 Sub02 = _mm_sub_ps(Mul06, Mul07); in glm_mat4_inverse_lowp()
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/dports/devel/upp/upp/uppsrc/plugin/glm/simd/ |
H A D | matrix.h | 352 __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); in glm_mat4_determinant_highp() local 355 __m128 Sub02 = _mm_sub_ps(Mul06, Mul07); in glm_mat4_determinant_highp() 692 __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); in glm_mat4_inverse() local 695 __m128 Sub02 = _mm_sub_ps(Mul06, Mul07); in glm_mat4_inverse() 913 __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); in glm_mat4_inverse_lowp() local 916 __m128 Sub02 = _mm_sub_ps(Mul06, Mul07); in glm_mat4_inverse_lowp()
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/dports/emulators/mame/mame-mame0226/3rdparty/glm/glm/simd/ |
H A D | matrix.h | 352 __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); in glm_mat4_determinant_highp() local 355 __m128 Sub02 = _mm_sub_ps(Mul06, Mul07); in glm_mat4_determinant_highp() 692 __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); in glm_mat4_inverse() local 695 __m128 Sub02 = _mm_sub_ps(Mul06, Mul07); in glm_mat4_inverse() 913 __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); in glm_mat4_inverse_lowp() local 916 __m128 Sub02 = _mm_sub_ps(Mul06, Mul07); in glm_mat4_inverse_lowp()
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/dports/games/warzone2100/warzone2100/3rdparty/glm/glm/simd/ |
H A D | matrix.h | 352 __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); in glm_mat4_determinant_highp() local 355 __m128 Sub02 = _mm_sub_ps(Mul06, Mul07); in glm_mat4_determinant_highp() 692 __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); in glm_mat4_inverse() local 695 __m128 Sub02 = _mm_sub_ps(Mul06, Mul07); in glm_mat4_inverse() 913 __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); in glm_mat4_inverse_lowp() local 916 __m128 Sub02 = _mm_sub_ps(Mul06, Mul07); in glm_mat4_inverse_lowp()
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/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/glm/simd/ |
H A D | matrix.h | 352 __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); in glm_mat4_determinant_highp() local 355 __m128 Sub02 = _mm_sub_ps(Mul06, Mul07); in glm_mat4_determinant_highp() 692 __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); in glm_mat4_inverse() local 695 __m128 Sub02 = _mm_sub_ps(Mul06, Mul07); in glm_mat4_inverse() 913 __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); in glm_mat4_inverse_lowp() local 916 __m128 Sub02 = _mm_sub_ps(Mul06, Mul07); in glm_mat4_inverse_lowp()
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/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/contrib/glm/ogl-math/glm/core/ |
H A D | intrinsic_matrix.inl | 387 __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); local 390 __m128 Sub02 = _mm_sub_ps(Mul06, Mul07); 733 __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); local 736 __m128 Sub02 = _mm_sub_ps(Mul06, Mul07); 954 __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); local 957 __m128 Sub02 = _mm_sub_ps(Mul06, Mul07);
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