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Searched refs:MultiPlayQuitFlag (Results 1 – 7 of 7) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dmenus.h76 extern SWBOOL MultiPlayQuitFlag;
H A Dconsole.cpp1097 MultiPlayQuitFlag = TRUE; in CON_Quit()
H A Dgame.cpp153 SWBOOL MultiPlayQuitFlag = FALSE; variable
2265 if (MultiPlayQuitFlag) in MenuLevel()
5019 SET_LOC_KEY(loc->bits, SK_QUIT_GAME, MultiPlayQuitFlag); in getinput()
/dports/games/jfsw/jfsw-c434002/src/
H A Dmenus.h84 extern BOOL MultiPlayQuitFlag;
H A Dgame.c144 BOOL MultiPlayQuitFlag = FALSE; variable
2233 MultiPlayQuitFlag = TRUE; in MenuLevel()
2250 if (MultiPlayQuitFlag) in MenuLevel()
3199 MultiPlayQuitFlag = TRUE; in RunLevel()
5095 SET_LOC_KEY(loc->bits, SK_QUIT_GAME, MultiPlayQuitFlag); in getinput()
H A Dconsole.c1108 MultiPlayQuitFlag = TRUE; in CON_Quit()
H A Dmenus.c2045 MultiPlayQuitFlag = TRUE; in MNU_QuitCustom()