Searched refs:NARRATOR (Results 1 – 15 of 15) sorted by relevance
133 else if (circle->type () == NARRATOR) color.green = 32700; in add()142 if (circle->type () == NARRATOR) color.green = 27300; in add()146 else if (circle->type () == NARRATOR) color.blue = 15600; in add()
124 else if (type == NARRATOR) return &Color[GC_DARK_GREEN]; in getColor()159 case NARRATOR: in getFill()
43 case NARRATOR: in on_radio_button_pressed()
38 NARRATOR = 5, enumerator
51 case NARRATOR: in GuiTooltip()
150 g_object_set_data (G_OBJECT (narrator_button), "type", GINT_TO_POINTER (NARRATOR)); in GuiCircle()156 if (*type == NARRATOR) in GuiCircle()
526 case NARRATOR: in writeDialogue()
7 REM NARRATOR "Stephen Fry"
17 #define NARRATOR: MESSAGE
48 NARRATOR: As the horrendous Black Beast lunged forward, escape
205 …{NARRATOR: _"Deoran and his men came to the eastern border of the Aethenwood, where the towering t…
173 {NARRATOR: _"Upon arrival, Deoran found the land completely overrun by bandits."}
512 {NARRATOR: _"Deoran and Urza Afalas retreated quickly from Mebrin's fortress..."}
901 …{NARRATOR: _"Urza Afalas’s troops are exhausted from battle and cannot attack this turn, but are s…
41358 NARRATOR