Searched refs:ND_EVENT_PLAYER_WEAPON (Results 1 – 2 of 2) sorted by relevance
855 #define ND_EVENT_PLAYER_WEAPON 20 // followed by weapon type and weapon number macro1890 nd_write_byte( ND_EVENT_PLAYER_WEAPON ); in newdemo_record_player_weapon()2699 case ND_EVENT_PLAYER_WEAPON: { in newdemo_read_frame_information()
109 #define ND_EVENT_PLAYER_WEAPON 20 // followed by weapon type and weapon number macro1419 nd_write_byte( ND_EVENT_PLAYER_WEAPON ); in newdemo_record_player_weapon()2677 case ND_EVENT_PLAYER_WEAPON: in newdemo_read_frame_information()