Searched refs:NEGENERGY (Results 1 – 6 of 6) sorted by relevance
125 …)|pow2(ELECTRICITY)|pow2(POISON)|pow2(ACID)|pow2(FEAR)|pow2(SLEEP)|pow2(NEGENERGY)|pow2(OTHER_MAGI…287 …LEE_DEATH,M_NO_OP,M_SP_DEATH,MOBILE|HOSTILE,pow2(FEAR)|pow2(SLEEP)|pow2(NEGENERGY)|pow2(OTHER_MAGI…289 …)|pow2(ELECTRICITY)|pow2(POISON)|pow2(ACID)|pow2(FEAR)|pow2(SLEEP)|pow2(NEGENERGY)|pow2(OTHER_MAGI…295 …)|pow2(ELECTRICITY)|pow2(POISON)|pow2(ACID)|pow2(FEAR)|pow2(SLEEP)|pow2(NEGENERGY)|pow2(OTHER_MAGI…297 …2(FLAME)|pow2(COLD)|pow2(POISON)|pow2(ACID)|pow2(FEAR)|pow2(SLEEP)|pow2(NEGENERGY)|pow2(OTHER_MAGI…299 …)|pow2(ELECTRICITY)|pow2(POISON)|pow2(ACID)|pow2(FEAR)|pow2(SLEEP)|pow2(NEGENERGY)|pow2(THEFT)|pow…301 …)|pow2(ELECTRICITY)|pow2(POISON)|pow2(ACID)|pow2(FEAR)|pow2(SLEEP)|pow2(NEGENERGY)|pow2(OTHER_MAGI…303 …)|pow2(ELECTRICITY)|pow2(POISON)|pow2(ACID)|pow2(FEAR)|pow2(SLEEP)|pow2(NEGENERGY)|pow2(OTHER_MAGI…305 …)|pow2(ELECTRICITY)|pow2(POISON)|pow2(ACID)|pow2(FEAR)|pow2(SLEEP)|pow2(NEGENERGY)|pow2(OTHER_MAGI…
379 Player.immunity[NEGENERGY]++;381 else Player.immunity[NEGENERGY]--;
1041 if ((blessing > -1) && (! m_immunityp(m,NEGENERGY))) {1043 m_damage(m,m->level*m->level,NEGENERGY);1172 if (p_immune(NEGENERGY))
105 if (p_immune(NEGENERGY))
475 Player.immunity[NEGENERGY]+=100;
445 #define NEGENERGY 9 macro