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Searched refs:NEON6__STATIC (Results 1 – 8 of 8) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dnamesdyn.cpp397 { "NEON6", DVPTR(NEON6), NEON6__STATIC },
1025 int32_t NEON6 = NEON6__STATIC;
H A Dnamesdyn.h300 #define NEON6__STATIC 1046 macro
H A Dgame.cpp1635 case NEON6__STATIC: in A_Spawn()
3801 case NEON6__STATIC: in G_DoSpriteAnimations()
H A Dactors.cpp5564 case NEON6__STATIC: in G_MoveMisc()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dnamesdyn.cpp346 { "NEON6", DVPTR(NEON6), NEON6__STATIC, NEON6__STATICRR },
1798 int32_t NEON6 = NEON6__STATIC;
H A Dnamesdyn.h328 #define NEON6__STATIC 1046 macro
H A Dgame.cpp2083 case NEON6__STATIC: in A_Spawn()
5072 case NEON6__STATIC: in G_DoSpriteAnimations()
H A Dactors.cpp6523 case NEON6__STATIC: in G_MoveMisc()