Searched refs:NETGAME_FLAG_REALLY_ENDLEVEL (Results 1 – 3 of 3) sorted by relevance
633 #define NETGAME_FLAG_REALLY_ENDLEVEL 32 macro665 flags.endlevel = !!(p->value & NETGAME_FLAG_REALLY_ENDLEVEL); in unpack_game_flags()680 (flags->endlevel ? NETGAME_FLAG_REALLY_ENDLEVEL : 0) | in pack_game_flags()
255 #define NETGAME_FLAG_REALLY_ENDLEVEL 32 macro
1921 Netgame.game_flags|=NETGAME_FLAG_REALLY_ENDLEVEL; in network_send_lite_info()1951 Netgame.game_flags&=~NETGAME_FLAG_REALLY_ENDLEVEL; in network_send_lite_info()2151 if (Active_games[i].game_flags & NETGAME_FLAG_REALLY_ENDLEVEL) in network_process_lite_info()