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Searched refs:NETHEIGHT (Results 1 – 9 of 9) sorted by relevance

/dports/games/csmash/csmash-0.6.6/
H A DOpening.cpp1290 srcZ = TABLEHEIGHT+NETHEIGHT+0.5; in LookAt()
1293 destZ = TABLEHEIGHT+NETHEIGHT; in LookAt()
1297 srcZ = TABLEHEIGHT+NETHEIGHT+0.5; in LookAt()
1300 destZ = TABLEHEIGHT+NETHEIGHT; in LookAt()
1311 srcZ = TABLEHEIGHT+NETHEIGHT+0.5; in LookAt()
1314 destZ = TABLEHEIGHT+NETHEIGHT; in LookAt()
1325 srcZ = TABLEHEIGHT+NETHEIGHT+0.5; in LookAt()
1332 srcZ = TABLEHEIGHT+NETHEIGHT+0.5; in LookAt()
1335 destZ = TABLEHEIGHT+NETHEIGHT; in LookAt()
1339 srcZ = TABLEHEIGHT+NETHEIGHT+0.5; in LookAt()
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H A DFieldView.cpp506 glVertex3f( -TABLEWIDTH/2-NETHEIGHT, 0.0F, TABLEHEIGHT ); in RedrawAlpha()
507 glVertex3f( -TABLEWIDTH/2-NETHEIGHT, 0.0F, TABLEHEIGHT+NETHEIGHT-0.01F ); in RedrawAlpha()
508 glVertex3f( TABLEWIDTH/2+NETHEIGHT, 0.0F, TABLEHEIGHT+NETHEIGHT-0.01F ); in RedrawAlpha()
509 glVertex3f( TABLEWIDTH/2+NETHEIGHT, 0.0F, TABLEHEIGHT ); in RedrawAlpha()
517 glVertex3f( -TABLEWIDTH/2-NETHEIGHT, 0.0F, TABLEHEIGHT+NETHEIGHT ); in RedrawAlpha()
518 glVertex3f( -TABLEWIDTH/2-NETHEIGHT, 0.0F, TABLEHEIGHT+NETHEIGHT-0.01F ); in RedrawAlpha()
519 glVertex3f( TABLEWIDTH/2+NETHEIGHT, 0.0F, TABLEHEIGHT+NETHEIGHT-0.01F ); in RedrawAlpha()
520 glVertex3f( TABLEWIDTH/2+NETHEIGHT, 0.0F, TABLEHEIGHT+NETHEIGHT ); in RedrawAlpha()
H A DPenAttack.cpp262 (ball->GetZ()-TABLEHEIGHT-NETHEIGHT)/fabs(ball->GetY()) < in SwingType()
263 NETHEIGHT/(TABLELENGTH/2)*0.5 ){ // low ball on the table in SwingType()
273 } else if ( ball->GetZ() < TABLEHEIGHT+NETHEIGHT ) { // under the net in SwingType()
290 ball->GetZ() > TABLEHEIGHT+NETHEIGHT ){ in SwingType()
H A DPenDrive.cpp259 (ball->GetZ()-TABLEHEIGHT-NETHEIGHT)/fabs(ball->GetY()) < in SwingType()
260 NETHEIGHT/(TABLELENGTH/2)*0.5 ) { // low ball on the table in SwingType()
270 } else if ( ball->GetZ() < TABLEHEIGHT+NETHEIGHT*2 ) { // under the net in SwingType()
287 ball->GetZ() > TABLEHEIGHT+NETHEIGHT && ForeOrBack() ) { in SwingType()
H A DBall.cpp177 z+(m_z-z)*netT/TICK > TABLEHEIGHT+NETHEIGHT || in Move()
178 x+(m_x-x)*netT/TICK < -TABLEWIDTH/2-NETHEIGHT || in Move()
179 x+(m_x-x)*netT/TICK > TABLEWIDTH/2+NETHEIGHT ) in Move()
474 if ( z1 < TABLEHEIGHT+NETHEIGHT-m_z ) in TargetToV()
556 if ( z > NETHEIGHT+(1.0-level)*0.1 ) { // temporary in TargetToVS()
H A DShakeCut.cpp262 (ball->GetZ()-TABLEHEIGHT-NETHEIGHT)/fabs(ball->GetY()) < in SwingType()
263 NETHEIGHT/(TABLELENGTH/2) ){ // low ball on the table in SwingType()
273 ball->GetZ() < TABLEHEIGHT+NETHEIGHT*2 ){ // middle height in SwingType()
H A Dttinc.h59 #define NETHEIGHT ((float)(0.1525)) macro
H A DTrainingView.cpp71 glTranslatef( TABLEWIDTH/2-0.3F, 0, TABLEHEIGHT+NETHEIGHT ); in RedrawAlpha()
H A DBallView.cpp99 static float tx = 0.0, ty = 0.0, tz = TABLEHEIGHT+NETHEIGHT; in RedrawAlpha()