Searched refs:NETHEIGHT (Results 1 – 9 of 9) sorted by relevance
/dports/games/csmash/csmash-0.6.6/ |
H A D | Opening.cpp | 1290 srcZ = TABLEHEIGHT+NETHEIGHT+0.5; in LookAt() 1293 destZ = TABLEHEIGHT+NETHEIGHT; in LookAt() 1297 srcZ = TABLEHEIGHT+NETHEIGHT+0.5; in LookAt() 1300 destZ = TABLEHEIGHT+NETHEIGHT; in LookAt() 1311 srcZ = TABLEHEIGHT+NETHEIGHT+0.5; in LookAt() 1314 destZ = TABLEHEIGHT+NETHEIGHT; in LookAt() 1325 srcZ = TABLEHEIGHT+NETHEIGHT+0.5; in LookAt() 1332 srcZ = TABLEHEIGHT+NETHEIGHT+0.5; in LookAt() 1335 destZ = TABLEHEIGHT+NETHEIGHT; in LookAt() 1339 srcZ = TABLEHEIGHT+NETHEIGHT+0.5; in LookAt() [all …]
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H A D | FieldView.cpp | 506 glVertex3f( -TABLEWIDTH/2-NETHEIGHT, 0.0F, TABLEHEIGHT ); in RedrawAlpha() 507 glVertex3f( -TABLEWIDTH/2-NETHEIGHT, 0.0F, TABLEHEIGHT+NETHEIGHT-0.01F ); in RedrawAlpha() 508 glVertex3f( TABLEWIDTH/2+NETHEIGHT, 0.0F, TABLEHEIGHT+NETHEIGHT-0.01F ); in RedrawAlpha() 509 glVertex3f( TABLEWIDTH/2+NETHEIGHT, 0.0F, TABLEHEIGHT ); in RedrawAlpha() 517 glVertex3f( -TABLEWIDTH/2-NETHEIGHT, 0.0F, TABLEHEIGHT+NETHEIGHT ); in RedrawAlpha() 518 glVertex3f( -TABLEWIDTH/2-NETHEIGHT, 0.0F, TABLEHEIGHT+NETHEIGHT-0.01F ); in RedrawAlpha() 519 glVertex3f( TABLEWIDTH/2+NETHEIGHT, 0.0F, TABLEHEIGHT+NETHEIGHT-0.01F ); in RedrawAlpha() 520 glVertex3f( TABLEWIDTH/2+NETHEIGHT, 0.0F, TABLEHEIGHT+NETHEIGHT ); in RedrawAlpha()
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H A D | PenAttack.cpp | 262 (ball->GetZ()-TABLEHEIGHT-NETHEIGHT)/fabs(ball->GetY()) < in SwingType() 263 NETHEIGHT/(TABLELENGTH/2)*0.5 ){ // low ball on the table in SwingType() 273 } else if ( ball->GetZ() < TABLEHEIGHT+NETHEIGHT ) { // under the net in SwingType() 290 ball->GetZ() > TABLEHEIGHT+NETHEIGHT ){ in SwingType()
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H A D | PenDrive.cpp | 259 (ball->GetZ()-TABLEHEIGHT-NETHEIGHT)/fabs(ball->GetY()) < in SwingType() 260 NETHEIGHT/(TABLELENGTH/2)*0.5 ) { // low ball on the table in SwingType() 270 } else if ( ball->GetZ() < TABLEHEIGHT+NETHEIGHT*2 ) { // under the net in SwingType() 287 ball->GetZ() > TABLEHEIGHT+NETHEIGHT && ForeOrBack() ) { in SwingType()
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H A D | Ball.cpp | 177 z+(m_z-z)*netT/TICK > TABLEHEIGHT+NETHEIGHT || in Move() 178 x+(m_x-x)*netT/TICK < -TABLEWIDTH/2-NETHEIGHT || in Move() 179 x+(m_x-x)*netT/TICK > TABLEWIDTH/2+NETHEIGHT ) in Move() 474 if ( z1 < TABLEHEIGHT+NETHEIGHT-m_z ) in TargetToV() 556 if ( z > NETHEIGHT+(1.0-level)*0.1 ) { // temporary in TargetToVS()
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H A D | ShakeCut.cpp | 262 (ball->GetZ()-TABLEHEIGHT-NETHEIGHT)/fabs(ball->GetY()) < in SwingType() 263 NETHEIGHT/(TABLELENGTH/2) ){ // low ball on the table in SwingType() 273 ball->GetZ() < TABLEHEIGHT+NETHEIGHT*2 ){ // middle height in SwingType()
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H A D | ttinc.h | 59 #define NETHEIGHT ((float)(0.1525)) macro
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H A D | TrainingView.cpp | 71 glTranslatef( TABLEWIDTH/2-0.3F, 0, TABLEHEIGHT+NETHEIGHT ); in RedrawAlpha()
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H A D | BallView.cpp | 99 static float tx = 0.0, ty = 0.0, tz = TABLEHEIGHT+NETHEIGHT; in RedrawAlpha()
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