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Searched refs:NETMSG_ATTEMPTCONNECT (Results 1 – 4 of 4) sorted by relevance

/dports/games/spring/spring_98.0/rts/Net/Protocol/
H A DBaseNetProtocol.cpp179 PackPacket* packet = new PackPacket(size , NETMSG_ATTEMPTCONNECT); in SendAttemptConnect()
465 proto->AddType(NETMSG_ATTEMPTCONNECT, -2); in CBaseNetProtocol()
H A DBaseNetProtocol.h95NETMSG_ATTEMPTCONNECT = 65, // ushort msgsize, ushort netversion, string playername, string pass… enumerator
/dports/games/spring/spring_98.0/rts/Net/
H A DNetCommands.cpp1254 case NETMSG_ATTEMPTCONNECT: { in ClientReadNet()
H A DGameServer.cpp1773 if (packet && packet->length >= 3 && packet->data[0] == NETMSG_ATTEMPTCONNECT) {