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Searched refs:NETMSG_DC_UPDATE (Results 1 – 4 of 4) sorted by relevance

/dports/games/spring/spring_98.0/rts/Net/Protocol/
H A DBaseNetProtocol.cpp170 PackPacket* packet = new PackPacket(7, NETMSG_DC_UPDATE); in SendDirectControlUpdate()
464 proto->AddType(NETMSG_DC_UPDATE, 7); in CBaseNetProtocol()
H A DBaseNetProtocol.h64 NETMSG_DC_UPDATE = 23, // uchar myPlayerNum, status; short heading, pitch; enumerator
/dports/games/spring/spring_98.0/rts/Net/
H A DNetCommands.cpp1240 case NETMSG_DC_UPDATE: { in ClientReadNet()
H A DGameServer.cpp516 case NETMSG_DC_UPDATE: in SendDemoData()
1372 case NETMSG_DC_UPDATE: