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Searched refs:NETMSG_PAUSE (Results 1 – 6 of 6) sorted by relevance

/dports/games/spring/spring_98.0/rts/Net/Protocol/
H A DBaseNetProtocol.cpp107 PackPacket* packet = new PackPacket(3, NETMSG_PAUSE); in SendPause()
453 proto->AddType(NETMSG_PAUSE, 3); in CBaseNetProtocol()
H A DBaseNetProtocol.h52 NETMSG_PAUSE = 13, // uchar playerNum, bPaused; enumerator
/dports/games/spring/spring_98.0/tools/DemoTool/
H A DDemoTool.cpp382 case NETMSG_PAUSE: in TrafficDump()
/dports/games/spring/spring_98.0/rts/Net/
H A DNetCommands.cpp309 case NETMSG_PAUSE: { in ClientReadNet()
H A DGameServer.cpp519 case NETMSG_PAUSE: /* this is a synced message and must not be excluded */ in SendDemoData()
1025 case NETMSG_PAUSE:
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaUnsyncedRead.cpp2310 (packetID != NETMSG_PAUSE) && in GetPlayerTraffic()