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Searched refs:NETMSG_USER_SPEED (Results 1 – 5 of 5) sorted by relevance

/dports/games/spring/spring_98.0/rts/Net/Protocol/
H A DBaseNetProtocol.cpp142 PackPacket* packet = new PackPacket(6, NETMSG_USER_SPEED); in SendUserSpeed()
460 proto->AddType(NETMSG_USER_SPEED, 6); in CBaseNetProtocol()
H A DBaseNetProtocol.h60 NETMSG_USER_SPEED = 19, // uchar myPlayerNum, float userSpeed; enumerator
/dports/games/spring/spring_98.0/rts/Net/
H A DNetCommands.cpp333 case NETMSG_USER_SPEED: { in ClientReadNet()
H A DGameServer.cpp585 case NETMSG_USER_SPEED: in SendDemoData()
1049 case NETMSG_USER_SPEED: {
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaUnsyncedRead.cpp2313 (packetID != NETMSG_USER_SPEED) in GetPlayerTraffic()