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Searched refs:NET_IsEqualAdr (Results 1 – 5 of 5) sorted by relevance

/dports/games/q2pro/q2pro/source/
H A Dsv_main.c748 if( NET_IsEqualAdr( &net_from, &cl->netchan->remote_address ) ) { in SVC_DirectConnect()
1087 if( !NET_IsEqualAdr( &net_from, &client->netchan->remote_address ) ) { in SV_PacketEvent()
H A Dnet.c147 qboolean NET_IsEqualAdr( const netadr_t *a, const netadr_t *b ) { in NET_IsEqualAdr() function
H A Dcl_main.c1393 if ( !NET_IsEqualAdr( &net_from, &cls.netchan->remote_address ) ) { in CL_PacketEvent()
H A Dmvd_client.c2482 if ( !NET_IsEqualAdr( &net_from, &mvd.netchan->remote_address ) ) { in MVD_PacketEvent()
/dports/games/q2pro/q2pro/include/
H A Dqcommon.h357 qboolean NET_IsEqualAdr( const netadr_t *a, const netadr_t *b );