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Searched refs:NET_STATE_DISCONNECT (Results 1 – 3 of 3) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/server/
H A Dsv_user.cpp203 {NET_STATE_DISCONNECT, SV_Disconnect_f},
/dports/games/ufoai/ufoai-2.5-source/src/game/
H A Dq_shared.h487 #define NET_STATE_DISCONNECT "disconnect" macro
/dports/games/ufoai/ufoai-2.5-source/src/client/
H A Dcl_main.cpp268 NET_WriteString(&msg, NET_STATE_DISCONNECT "\n"); in CL_Disconnect()