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Searched refs:NETcheckPlayerConnectionStatus (Results 1 – 3 of 3) sorted by relevance

/dports/games/warzone2100/warzone2100/lib/netplay/
H A Dnetplay.h406 bool NETcheckPlayerConnectionStatus(CONNECTION_STATUS status, unsigned player); ///< True iff conn…
H A Dnetplay.cpp3891 bool NETcheckPlayerConnectionStatus(CONNECTION_STATUS status, unsigned player) in NETcheckPlayerConnectionStatus() function
3899 if (NETcheckPlayerConnectionStatus(status, n)) in NETcheckPlayerConnectionStatus()
3910 if (NETcheckPlayerConnectionStatus((CONNECTION_STATUS)n, player)) in NETcheckPlayerConnectionStatus()
/dports/games/warzone2100/warzone2100/src/
H A Ddisplay3d.cpp633 if (NETcheckPlayerConnectionStatus(status, NET_ALL_PLAYERS)) in NetworkDisplayImage()
640 if (NETcheckPlayerConnectionStatus(status, n)) in NetworkDisplayImage()
673 if (NETcheckPlayerConnectionStatus((CONNECTION_STATUS)i, NET_ALL_PLAYERS)) in setupConnectionStatusForm()