Home
last modified time | relevance | path

Searched refs:NETsetPlayerConnectionStatus (Results 1 – 6 of 6) sorted by relevance

/dports/games/warzone2100/warzone2100/lib/gamelib/
H A Dgtime.cpp200 NETsetPlayerConnectionStatus(CONNECTIONSTATUS_WAITING_FOR_PLAYER, player); in gameTimeUpdate()
404 NETsetPlayerConnectionStatus(CONNECTIONSTATUS_DESYNC, queue.index); in recvPlayerGameTime()
/dports/games/warzone2100/warzone2100/lib/netplay/
H A Dnetplay.h405 void NETsetPlayerConnectionStatus(CONNECTION_STATUS status, unsigned player); ///< Cumulative, e…
H A Dnetplay.cpp720 NETsetPlayerConnectionStatus(CONNECTIONSTATUS_PLAYER_DROPPED, id); in NETplayerDropped()
741 NETsetPlayerConnectionStatus(CONNECTIONSTATUS_PLAYER_LEAVING, index); in NETplayerKicked()
1892 NETsetPlayerConnectionStatus(CONNECTIONSTATUS_PLAYER_LEAVING, index); in NETprocessSystemMessage()
3865 void NETsetPlayerConnectionStatus(CONNECTION_STATUS status, unsigned player) in NETsetPlayerConnectionStatus() function
3875 NETsetPlayerConnectionStatus(status, n); in NETsetPlayerConnectionStatus()
/dports/games/warzone2100/warzone2100/src/
H A Dmultijoin.cpp302 NETsetPlayerConnectionStatus(CONNECTIONSTATUS_PLAYER_DROPPED, playerIndex); in recvPlayerLeft()
H A Dmultiplay.cpp763 NETsetPlayerConnectionStatus(CONNECTIONSTATUS_PLAYER_DROPPED, player_id); in recvMessage()
H A Dmultiint.cpp3932 NETsetPlayerConnectionStatus(CONNECTIONSTATUS_NORMAL, NET_ALL_PLAYERS); in processMultiopWidgets()
4034NETsetPlayerConnectionStatus(CONNECTIONSTATUS_NORMAL, NET_ALL_PLAYERS); // reset disconnect condi… in startMultiplayerGame()
4219 NETsetPlayerConnectionStatus(CONNECTIONSTATUS_PLAYER_DROPPED, player_id); in frontendMultiMessages()
4776 NETsetPlayerConnectionStatus(CONNECTIONSTATUS_NORMAL, NET_ALL_PLAYERS); in start()