Searched refs:NETsetPlayerConnectionStatus (Results 1 – 6 of 6) sorted by relevance
/dports/games/warzone2100/warzone2100/lib/gamelib/ |
H A D | gtime.cpp | 200 NETsetPlayerConnectionStatus(CONNECTIONSTATUS_WAITING_FOR_PLAYER, player); in gameTimeUpdate() 404 NETsetPlayerConnectionStatus(CONNECTIONSTATUS_DESYNC, queue.index); in recvPlayerGameTime()
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/dports/games/warzone2100/warzone2100/lib/netplay/ |
H A D | netplay.h | 405 void NETsetPlayerConnectionStatus(CONNECTION_STATUS status, unsigned player); ///< Cumulative, e…
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H A D | netplay.cpp | 720 NETsetPlayerConnectionStatus(CONNECTIONSTATUS_PLAYER_DROPPED, id); in NETplayerDropped() 741 NETsetPlayerConnectionStatus(CONNECTIONSTATUS_PLAYER_LEAVING, index); in NETplayerKicked() 1892 NETsetPlayerConnectionStatus(CONNECTIONSTATUS_PLAYER_LEAVING, index); in NETprocessSystemMessage() 3865 void NETsetPlayerConnectionStatus(CONNECTION_STATUS status, unsigned player) in NETsetPlayerConnectionStatus() function 3875 NETsetPlayerConnectionStatus(status, n); in NETsetPlayerConnectionStatus()
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/dports/games/warzone2100/warzone2100/src/ |
H A D | multijoin.cpp | 302 NETsetPlayerConnectionStatus(CONNECTIONSTATUS_PLAYER_DROPPED, playerIndex); in recvPlayerLeft()
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H A D | multiplay.cpp | 763 NETsetPlayerConnectionStatus(CONNECTIONSTATUS_PLAYER_DROPPED, player_id); in recvMessage()
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H A D | multiint.cpp | 3932 NETsetPlayerConnectionStatus(CONNECTIONSTATUS_NORMAL, NET_ALL_PLAYERS); in processMultiopWidgets() 4034 …NETsetPlayerConnectionStatus(CONNECTIONSTATUS_NORMAL, NET_ALL_PLAYERS); // reset disconnect condi… in startMultiplayerGame() 4219 NETsetPlayerConnectionStatus(CONNECTIONSTATUS_PLAYER_DROPPED, player_id); in frontendMultiMessages() 4776 NETsetPlayerConnectionStatus(CONNECTIONSTATUS_NORMAL, NET_ALL_PLAYERS); in start()
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