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Searched refs:NETshutdown (Results 1 – 10 of 10) sorted by relevance

/dports/games/libretro-pcsx_rearmed/pcsx_rearmed-c2d67cd/libpcsxcore/
H A Dplugins.h275 typedef long (CALLBACK* NETshutdown)(void); typedef
310 extern NETshutdown NET_shutdown;
H A Dplugins.c125 NETshutdown NET_shutdown;
/dports/games/kodi-addon-game.libretro.pcsx-rearmed/game.libretro.pcsx-rearmed-22.0.0.19-Matrix/depends/common/pcsx-rearmed/libpcsxcore/
H A Dplugins.h275 typedef long (CALLBACK* NETshutdown)(void); typedef
310 extern NETshutdown NET_shutdown;
H A Dplugins.c125 NETshutdown NET_shutdown;
/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/libpcsxcore/
H A Dplugins.h290 typedef long (CALLBACK* NETshutdown)(void); typedef
325 extern NETshutdown NET_shutdown;
H A Dplugins.c135 NETshutdown NET_shutdown;
/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/plugins/dfnet/
H A Ddfnet.c199 long CALLBACK NETshutdown() { in NETshutdown() function
/dports/games/warzone2100/warzone2100/lib/netplay/
H A Dnetplay.h350 int NETshutdown(); // leave the game in play.
H A Dnetplay.cpp1319 int NETshutdown() in NETshutdown() function
/dports/games/warzone2100/warzone2100/src/
H A Dmultiopt.cpp386 NETshutdown(); in multiShutdown()