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Searched refs:NGSCT_PulseRifle (Results 1 – 4 of 4) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/
H A Dgamecmds.cpp153 netGameData.myCharacterSubType=NGSCT_PulseRifle; in ChangeToSpecialist_PulseRifle()
H A Dinventry.c436 case NGSCT_PulseRifle : in InitialisePlayersInventory()
640 case NGSCT_PulseRifle : in AbleToPickupAmmo()
999 case NGSCT_PulseRifle : in AbleToPickupWeapon()
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dpldnet.h145 NGSCT_PulseRifle, enumerator
H A Dpldnet.c10452 CharacterSubTypesAvailable[NGSCT_PulseRifle]=netGameData.maxMarinePulseRifle; in DetermineAvailableCharacterTypes()
10482 case NGSCT_PulseRifle : in DetermineAvailableCharacterTypes()
10483 CharacterSubTypesAvailable[NGSCT_PulseRifle]--; in DetermineAvailableCharacterTypes()
10602 if(CharacterSubTypesAvailable[NGSCT_PulseRifle]) return; in GetNextAllowedSpecies()