Searched refs:NGSCT_PulseRifle (Results 1 – 4 of 4) sorted by relevance
153 netGameData.myCharacterSubType=NGSCT_PulseRifle; in ChangeToSpecialist_PulseRifle()
436 case NGSCT_PulseRifle : in InitialisePlayersInventory()640 case NGSCT_PulseRifle : in AbleToPickupAmmo()999 case NGSCT_PulseRifle : in AbleToPickupWeapon()
145 NGSCT_PulseRifle, enumerator
10452 CharacterSubTypesAvailable[NGSCT_PulseRifle]=netGameData.maxMarinePulseRifle; in DetermineAvailableCharacterTypes()10482 case NGSCT_PulseRifle : in DetermineAvailableCharacterTypes()10483 CharacterSubTypesAvailable[NGSCT_PulseRifle]--; in DetermineAvailableCharacterTypes()10602 if(CharacterSubTypesAvailable[NGSCT_PulseRifle]) return; in GetNextAllowedSpecies()