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Searched refs:NGT_LastManStanding (Results 1 – 7 of 7) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/win95/
H A Dpldnet.h110 NGT_LastManStanding, enumerator
H A Dpldnet.c1651 if(netGameData.gameType==NGT_LastManStanding) in NetSendMessages()
8134 if(netGameData.gameType==NGT_LastManStanding) in UpdateNetworkGameScores()
9605 if(netGameData.gameType==NGT_LastManStanding) in RestartNetworkGame()
10294 netGameData.gameType=NGT_LastManStanding; in ChangeNetGameType_LastManStanding()
10416 else if(netGameData.gameType==NGT_LastManStanding) in DetermineAvailableCharacterTypes()
10575 else if(netGameData.gameType==NGT_AlienTag || netGameData.gameType==NGT_LastManStanding) in GetNextAllowedSpecies()
11246 if(netGameData.gameType==NGT_LastManStanding) return TRUE; in IsItPossibleToScore()
/dports/games/avp/avp-20170505/src/avp/
H A Dtargeting.c882 case NGT_LastManStanding: in SmartTarget_TargetFilter()
H A Dplayer.c1281 if(netGameData.gameType==NGT_LastManStanding) in PlayerIsDead()
H A Dbh_weap.c323 case NGT_LastManStanding:
H A Dweapons.c8768 case NGT_LastManStanding:
/dports/games/avp/avp-20170505/src/avp/win95/frontend/
H A Davp_menus.c5209 case NGT_LastManStanding : in UpdateMultiplayerConfigurationMenu()