Searched refs:NODE_MAP_RANGE_LINEAR (Results 1 – 6 of 6) sorted by relevance
50 node->custom2 = NODE_MAP_RANGE_LINEAR; /* interpolation */ in node_shader_init_map_range()56 case NODE_MAP_RANGE_LINEAR: in gpu_shader_get_name()137 if (interpolation_type == NODE_MAP_RANGE_LINEAR) { in sh_node_map_range_expand_in_mf_network()
61 case NODE_MAP_RANGE_LINEAR: in svm_node_map_range()
343 NODE_MAP_RANGE_LINEAR, enumerator
1342 NODE_MAP_RANGE_LINEAR = 0, enumerator
5758 type_enum.insert("linear", NODE_MAP_RANGE_LINEAR); in NODE_DEFINE()5762 SOCKET_ENUM(type, "Type", type_enum, NODE_MAP_RANGE_LINEAR); in NODE_DEFINE()
304 {NODE_MAP_RANGE_LINEAR,