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Searched refs:NODE_MAP_RANGE_LINEAR (Results 1 – 6 of 6) sorted by relevance

/dports/graphics/blender/blender-2.91.0/source/blender/nodes/shader/nodes/
H A Dnode_shader_map_range.cc50 node->custom2 = NODE_MAP_RANGE_LINEAR; /* interpolation */ in node_shader_init_map_range()
56 case NODE_MAP_RANGE_LINEAR: in gpu_shader_get_name()
137 if (interpolation_type == NODE_MAP_RANGE_LINEAR) { in sh_node_map_range_expand_in_mf_network()
/dports/graphics/blender/blender-2.91.0/intern/cycles/kernel/svm/
H A Dsvm_map_range.h61 case NODE_MAP_RANGE_LINEAR: in svm_node_map_range()
H A Dsvm_types.h343 NODE_MAP_RANGE_LINEAR, enumerator
/dports/graphics/blender/blender-2.91.0/source/blender/makesdna/
H A DDNA_node_types.h1342 NODE_MAP_RANGE_LINEAR = 0, enumerator
/dports/graphics/blender/blender-2.91.0/intern/cycles/render/
H A Dnodes.cpp5758 type_enum.insert("linear", NODE_MAP_RANGE_LINEAR); in NODE_DEFINE()
5762 SOCKET_ENUM(type, "Type", type_enum, NODE_MAP_RANGE_LINEAR); in NODE_DEFINE()
/dports/graphics/blender/blender-2.91.0/source/blender/makesrna/intern/
H A Drna_nodetree.c304 {NODE_MAP_RANGE_LINEAR,