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Searched refs:NONE_AMMO (Results 1 – 7 of 7) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/
H A Dcp_team.cpp68 item->setAmmoLeft(NONE_AMMO); in CP_AddWeaponAmmo()
111 item->setAmmoLeft(NONE_AMMO); in CP_AddWeaponAmmo()
/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/events/event/inventory/
H A De_event_invadd.cpp41 int ammoleft = NONE_AMMO; in CL_NetReceiveItem()
/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/
H A Dcl_game_team.cpp589 if (item->getAmmoLeft() > NONE_AMMO) { in GAME_SaveItem()
646 item->setAmmoLeft(XML_GetInt(n, SAVE_INVENTORY_AMMO, NONE_AMMO)); in GAME_LoadItem()
647 if (item->getAmmoLeft() > NONE_AMMO) { in GAME_LoadItem()
653 item->setAmmoLeft(NONE_AMMO); in GAME_LoadItem()
/dports/games/ufoai/ufoai-2.5-source/src/shared/
H A Ddefines.h69 #define NONE_AMMO 0 macro
/dports/games/ufoai/ufoai-2.5-source/src/game/
H A Dinventory.cpp709 item.setAmmoLeft(NONE_AMMO); in EquipActorMelee()
943 const Item item(miscItem, oneShot ? miscItem : nullptr, oneShot ? miscItem->ammo : NONE_AMMO); in EquipActor()
H A Dg_actor.cpp673 item.setAmmoLeft(NONE_AMMO); in G_ActorInvMove()
H A Dinv_shared.cpp509 setAmmoLeft(NONE_AMMO); in Item()