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Searched refs:NO_CHAPTER_CHANGE (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/saga/
H A Dintroproc_ite.cpp73 …NE, kLoadByResourceId, Scene::SC_ITEIntroAnimProc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE},
74 …E_1, kLoadByResourceId, Scene::SC_ITEIntroCave1Proc, false, kTransitionFade, 0, NO_CHAPTER_CHANGE},
75 …2, kLoadByResourceId, Scene::SC_ITEIntroCave2Proc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE},
76 …3, kLoadByResourceId, Scene::SC_ITEIntroCave3Proc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE},
77 …4, kLoadByResourceId, Scene::SC_ITEIntroCave4Proc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE},
78 …NE, kLoadByResourceId, Scene::SC_ITEIntroValleyProc, false, kTransitionFade, 0, NO_CHAPTER_CHANGE},
79 …LoadByResourceId, Scene::SC_ITEIntroTreeHouseProc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE},
80 …LoadByResourceId, Scene::SC_ITEIntroFairePathProc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE},
81 …kLoadByResourceId, Scene::SC_ITEIntroFaireTentProc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE}
86 …, kLoadByResourceId, Scene::SC_ITEIntroCaveDemoProc, false, kTransitionFade, 0, NO_CHAPTER_CHANGE},
[all …]
H A Dscene.h39 #define NO_CHAPTER_CHANGE -2 macro
277 …neNumber, int actorsEntrance, SceneTransitionType transitionType, int chapter = NO_CHAPTER_CHANGE);
H A Dscene.cpp599 if ((_vm->getGameId() == GID_IHNM) && (loadSceneParams.chapter != NO_CHAPTER_CHANGE)) { in loadScene()
/dports/games/scummvm/scummvm-2.5.1/engines/saga/
H A Dintroproc_ite.cpp74 …NE, kLoadByResourceId, Scene::SC_ITEIntroAnimProc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE},
75 …E_1, kLoadByResourceId, Scene::SC_ITEIntroCave1Proc, false, kTransitionFade, 0, NO_CHAPTER_CHANGE},
76 …2, kLoadByResourceId, Scene::SC_ITEIntroCave2Proc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE},
77 …3, kLoadByResourceId, Scene::SC_ITEIntroCave3Proc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE},
78 …4, kLoadByResourceId, Scene::SC_ITEIntroCave4Proc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE},
79 …NE, kLoadByResourceId, Scene::SC_ITEIntroValleyProc, false, kTransitionFade, 0, NO_CHAPTER_CHANGE},
80 …LoadByResourceId, Scene::SC_ITEIntroTreeHouseProc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE},
81 …LoadByResourceId, Scene::SC_ITEIntroFairePathProc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE},
82 …kLoadByResourceId, Scene::SC_ITEIntroFaireTentProc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE}
87 …, kLoadByResourceId, Scene::SC_ITEIntroCaveDemoProc, false, kTransitionFade, 0, NO_CHAPTER_CHANGE},
[all …]
H A Dscene.h42 #define NO_CHAPTER_CHANGE -2 macro
265 …neNumber, int actorsEntrance, SceneTransitionType transitionType, int chapter = NO_CHAPTER_CHANGE);
H A Dscene.cpp579 if ((_vm->getGameId() == GID_IHNM) && (loadSceneParams.chapter != NO_CHAPTER_CHANGE)) { in loadScene()