Searched refs:NO_CORPSE (Results 1 – 3 of 3) sorted by relevance
15 NO_CORPSE, enumerator
423 if (pCorpseDef->ubType == NO_CORPSE) return NULL; in AddRottingCorpse()688 if (ubType == NO_CORPSE && s.bTeam != OUR_TEAM) in TurnSoldierIntoCorpse()762 if (ubType == NO_CORPSE) in TurnSoldierIntoCorpse()
465 gubAnimSurfaceCorpseID[cnt1][cnt2] = NO_CORPSE; in InitAnimationSurfacesPerBodytype()