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Searched refs:NO_CORPSE (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DRotting_Corpses.h15 NO_CORPSE, enumerator
H A DRotting_Corpses.cc423 if (pCorpseDef->ubType == NO_CORPSE) return NULL; in AddRottingCorpse()
688 if (ubType == NO_CORPSE && s.bTeam != OUR_TEAM) in TurnSoldierIntoCorpse()
762 if (ubType == NO_CORPSE) in TurnSoldierIntoCorpse()
H A DAnimation_Control.cc465 gubAnimSurfaceCorpseID[cnt1][cnt2] = NO_CORPSE; in InitAnimationSurfacesPerBodytype()