Searched refs:NO_LOVE (Results 1 – 6 of 6) sorted by relevance
326 if(princess::reviveAt && gold(NO_LOVE) >= princess::reviveAt && !inv::on) { in collectItem()448 static const int NO_LOVE = 8; variable455 if(!(no & NO_LOVE)) {
258 int s = gold(NO_LOVE); in gainLove()
259 princess::reviveAt = gold(NO_LOVE); in applyCheat()
527 princess::reviveAt = gold(NO_LOVE) + 20;
640 changes.value_set(princess::reviveAt, gold(NO_LOVE)); in setdist()
620 const bool NO_LOVE = you.get_mutation_level(MUT_NO_LOVE); in _acquirement_misc_subtype() local626 (NO_LOVE || you.seen_misc[MISC_BOX_OF_BEASTS] ? 0 : 20)}, in _acquirement_misc_subtype()628 (NO_LOVE || you.seen_misc[MISC_PHANTOM_MIRROR] ? 0 : 20)}, in _acquirement_misc_subtype()