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Searched refs:NO_PENDING_SCREEN (Results 1 – 4 of 4) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/
H A DGameLoop.cc42 ScreenID guiPendingScreen = NO_PENDING_SCREEN;
165 if ( guiPendingScreen != NO_PENDING_SCREEN ) in GameLoop()
195 guiPendingScreen = NO_PENDING_SCREEN; in GameLoop()
H A DScreenIDs.h32 NO_PENDING_SCREEN = 0xFFFF enumerator
H A DGameScreen.cc506 SetPendingNewScreen(NO_PENDING_SCREEN); in MainGameScreenHandle()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DMapScreen.cc1603 if ( guiPendingScreen == NO_PENDING_SCREEN ) in MapScreenHandle()
2053 if ( guiPendingScreen == NO_PENDING_SCREEN ) in MapScreenHandle()
2575 if ( guiPendingScreen != NO_PENDING_SCREEN ) in HandleMapUI()