Searched refs:NO_PENDING_SCREEN (Results 1 – 4 of 4) sorted by relevance
42 ScreenID guiPendingScreen = NO_PENDING_SCREEN;165 if ( guiPendingScreen != NO_PENDING_SCREEN ) in GameLoop()195 guiPendingScreen = NO_PENDING_SCREEN; in GameLoop()
32 NO_PENDING_SCREEN = 0xFFFF enumerator
506 SetPendingNewScreen(NO_PENDING_SCREEN); in MainGameScreenHandle()
1603 if ( guiPendingScreen == NO_PENDING_SCREEN ) in MapScreenHandle()2053 if ( guiPendingScreen == NO_PENDING_SCREEN ) in MapScreenHandle()2575 if ( guiPendingScreen != NO_PENDING_SCREEN ) in HandleMapUI()