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Searched refs:NO_PLOT (Results 1 – 11 of 11) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DPathAI.h99 #define NO_PLOT 0 macro
H A DPoints.cc949 …s->sWalkToAttackWalkToCost = PlotPath(s, got_location, NO_COPYROUTE, NO_PLOT, s->usUIMovementMode,… in CalcTotalAPsToAttack()
1403 …INT16 const move_ap = PlotPath(s, pos, NO_COPYROUTE, NO_PLOT, s->usUIMovementMode, s->bActionPoint… in GetMovePlusActionAPCosts()
1758 …UINT16 sAPCost = PlotPath(pSoldier, usMapPos, NO_COPYROUTE, NO_PLOT, pSoldier->usUIMovementMode, p… in GetAPsToStealItem()
1775 …UINT16 sAPCost = PlotPath(pSoldier, usMapPos, NO_COPYROUTE, NO_PLOT, pSoldier->usUIMovementMode, p… in GetAPsToUseJar()
H A DSoldier_Tile.cc172 …if (PlotPath(pSoldier, pSoldier->sFinalDestination, NO_COPYROUTE, NO_PLOT, pSoldier->usUIMovementM… in TileIsClear()
H A DOverhead.cc3417 …sDistance = PlotPath(pSoldier, sGridNo, NO_COPYROUTE, NO_PLOT, pSoldier->usUIMovementMode, pSoldie… in FindAdjacentGridEx()
3501 …(sDistance = PlotPath(pSoldier, sSpot, NO_COPYROUTE, NO_PLOT, pSoldier->usUIMovementMode, pSoldier… in FindAdjacentGridEx()
3618 …sDistance = PlotPath(pSoldier, sGridNo, NO_COPYROUTE, NO_PLOT, pSoldier->usUIMovementMode, pSoldie… in FindNextToAdjacentGridEx()
3707 …(sDistance = PlotPath(pSoldier, sSpot, NO_COPYROUTE, NO_PLOT, pSoldier->usUIMovementMode, pSoldier… in FindNextToAdjacentGridEx()
H A DHandle_UI.cc3065 fPlot = NO_PLOT; in DrawUIMovementPath()
/dports/biology/emboss/EMBOSS-6.6.0/emboss/
H A Dtestplot.c20 #ifndef NO_PLOT
H A Disochore.c178 #ifndef NO_PLOT in main()
H A Ddotpath.c232 #ifndef NO_PLOT
H A Ddottup.c252 #ifndef NO_PLOT
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DStrategicMap.cc2063 …const INT16 sAPs = PlotPath(pSoldier, sGridNo, NO_COPYROUTE, NO_PLOT, pSoldier->usUIMovementMode, … in SoldierOKForSectorExit()
/dports/biology/emboss/EMBOSS-6.6.0/ajax/graphics/
H A Dajgraph.c377 #ifndef NO_PLOT