Searched refs:NO_PLOT (Results 1 – 11 of 11) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | PathAI.h | 99 #define NO_PLOT 0 macro
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H A D | Points.cc | 949 …s->sWalkToAttackWalkToCost = PlotPath(s, got_location, NO_COPYROUTE, NO_PLOT, s->usUIMovementMode,… in CalcTotalAPsToAttack() 1403 …INT16 const move_ap = PlotPath(s, pos, NO_COPYROUTE, NO_PLOT, s->usUIMovementMode, s->bActionPoint… in GetMovePlusActionAPCosts() 1758 …UINT16 sAPCost = PlotPath(pSoldier, usMapPos, NO_COPYROUTE, NO_PLOT, pSoldier->usUIMovementMode, p… in GetAPsToStealItem() 1775 …UINT16 sAPCost = PlotPath(pSoldier, usMapPos, NO_COPYROUTE, NO_PLOT, pSoldier->usUIMovementMode, p… in GetAPsToUseJar()
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H A D | Soldier_Tile.cc | 172 …if (PlotPath(pSoldier, pSoldier->sFinalDestination, NO_COPYROUTE, NO_PLOT, pSoldier->usUIMovementM… in TileIsClear()
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H A D | Overhead.cc | 3417 …sDistance = PlotPath(pSoldier, sGridNo, NO_COPYROUTE, NO_PLOT, pSoldier->usUIMovementMode, pSoldie… in FindAdjacentGridEx() 3501 …(sDistance = PlotPath(pSoldier, sSpot, NO_COPYROUTE, NO_PLOT, pSoldier->usUIMovementMode, pSoldier… in FindAdjacentGridEx() 3618 …sDistance = PlotPath(pSoldier, sGridNo, NO_COPYROUTE, NO_PLOT, pSoldier->usUIMovementMode, pSoldie… in FindNextToAdjacentGridEx() 3707 …(sDistance = PlotPath(pSoldier, sSpot, NO_COPYROUTE, NO_PLOT, pSoldier->usUIMovementMode, pSoldier… in FindNextToAdjacentGridEx()
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H A D | Handle_UI.cc | 3065 fPlot = NO_PLOT; in DrawUIMovementPath()
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/dports/biology/emboss/EMBOSS-6.6.0/emboss/ |
H A D | testplot.c | 20 #ifndef NO_PLOT
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H A D | isochore.c | 178 #ifndef NO_PLOT in main()
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H A D | dotpath.c | 232 #ifndef NO_PLOT
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H A D | dottup.c | 252 #ifndef NO_PLOT
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/ |
H A D | StrategicMap.cc | 2063 …const INT16 sAPs = PlotPath(pSoldier, sGridNo, NO_COPYROUTE, NO_PLOT, pSoldier->usUIMovementMode, … in SoldierOKForSectorExit()
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/dports/biology/emboss/EMBOSS-6.6.0/ajax/graphics/ |
H A D | ajgraph.c | 377 #ifndef NO_PLOT
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