Home
last modified time | relevance | path

Searched refs:NO_WATER (Results 1 – 3 of 3) sorted by relevance

/dports/games/OpenLara/OpenLara-b4b19f2/src/
H A Dcache.h467 if (posY == TR::NO_WATER) in init()
626 … (level->rooms[to].waterLevelSurface == TR::NO_WATER && level->rooms[from].waterLevelSurface == TR…
H A Dmesh.h221 room.waterLevel[0] = room.waterLevel[1] = room.waterLevelSurface = TR::NO_WATER; in MeshBuilder()
768 if (value != TR::NO_WATER) in calcWaterLevel()
H A Dformat.h1387 NO_WATER = 0x7FFFFFFF, enumerator