Searched refs:NO_WATER (Results 1 – 3 of 3) sorted by relevance
467 if (posY == TR::NO_WATER) in init()626 … (level->rooms[to].waterLevelSurface == TR::NO_WATER && level->rooms[from].waterLevelSurface == TR…
221 room.waterLevel[0] = room.waterLevel[1] = room.waterLevelSurface = TR::NO_WATER; in MeshBuilder()768 if (value != TR::NO_WATER) in calcWaterLevel()
1387 NO_WATER = 0x7FFFFFFF, enumerator