Searched refs:NPC_CannotReachTarget (Results 1 – 8 of 8) sorted by relevance
/dports/games/avp/avp-20170505/src/avp/ |
H A D | bh_ais.h | 163 extern int NPC_CannotReachTarget(NPC_MOVEMENTDATA *moveData, VECTORCH* thisTarget, VECTORCH* thisVe…
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H A D | bh_paq.c | 832 if(NPC_CannotReachTarget(&(paqStatusPointer->moveData), &targetPosition, &velocityDirection)) in Execute_PAQNS_Approach() 1120 …if(NPC_CannotReachTarget(&(paqStatusPointer->moveData), &(paqStatusPointer->wanderData.worldPositi… in Execute_PAQNS_Wander()
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H A D | bh_near.c | 1174 if(NPC_CannotReachTarget(&(alienStatusPointer->moveData), &targetPos, &velocityDirection)) in AlienNearState_Approach() 1444 …if(NPC_CannotReachTarget(&(alienStatusPointer->moveData), &(alienStatusPointer->wanderData.worldPo… in AlienNearState_Wander() 1718 …if(NPC_CannotReachTarget(&(alienStatusPointer->moveData), &(alienStatusPointer->wanderData.worldPo… in AlienNearState_Retreat() 1934 …if(NPC_CannotReachTarget(&(alienStatusPointer->moveData), &(alienStatusPointer->wanderData.worldPo… in AlienNearState_Hunt()
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H A D | bh_pred.c | 3066 … if(NPC_CannotReachTarget(&(predatorStatusPointer->moveData), &targetPosition, &velocityDirection)) in Execute_PNS_EngageWithPistol() 3234 … if(NPC_CannotReachTarget(&(predatorStatusPointer->moveData), &targetPosition, &velocityDirection)) in Execute_PNS_EngageWithPlasmaCaster() 3405 … if(NPC_CannotReachTarget(&(predatorStatusPointer->moveData), &targetPosition, &velocityDirection)) in Execute_PNS_EngageWithWristblade() 3988 …if(NPC_CannotReachTarget(&(predatorStatusPointer->moveData), &(predatorStatusPointer->wanderData.w… in Execute_PNS_Hunt() 4131 …if(NPC_CannotReachTarget(&(predatorStatusPointer->moveData), &(predatorStatusPointer->wanderData.w… in Execute_PNS_Retreat() 5800 …if(NPC_CannotReachTarget(&(predatorStatusPointer->moveData), &(predatorStatusPointer->wanderData.w… in Execute_PNS_Pathfinder() 5966 …if(NPC_CannotReachTarget(&(predatorStatusPointer->moveData), &(predatorStatusPointer->wanderData.w… in Execute_PNS_Return()
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H A D | bh_fhug.c | 695 if(NPC_CannotReachTarget(&(fhugStatusPointer->moveData), &targetPos, &velocityDirection)) in Execute_FHNS_Approach()
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H A D | bh_marin.c | 7730 if(NPC_CannotReachTarget(&(marineStatusPointer->moveData), &targetPosition, &velocityDirection)) 8133 …if(NPC_CannotReachTarget(&(marineStatusPointer->moveData), &(marineStatusPointer->wanderData.world… 8277 …if(NPC_CannotReachTarget(&(marineStatusPointer->moveData), &(marineStatusPointer->wanderData.world… 8463 …if(NPC_CannotReachTarget(&(marineStatusPointer->moveData), &(marineStatusPointer->wanderData.world… 9322 …if(NPC_CannotReachTarget(&(marineStatusPointer->moveData), &(marineStatusPointer->wanderData.world… 11523 …if(NPC_CannotReachTarget(&(marineStatusPointer->moveData), &(marineStatusPointer->wanderData.world… 11674 …if(NPC_CannotReachTarget(&(marineStatusPointer->moveData), &(marineStatusPointer->wanderData.world… 11874 …if(NPC_CannotReachTarget(&(marineStatusPointer->moveData), &(marineStatusPointer->wanderData.world…
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H A D | bh_xeno.c | 2295 if(NPC_CannotReachTarget(&(xenoStatusPointer->moveData), &targetPosition, &velocityDirection)) in Execute_Xeno_Follow() 2432 if(NPC_CannotReachTarget(&(xenoStatusPointer->moveData), targetPosition, &velocityDirection)) in Execute_Xeno_Return()
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H A D | bh_ais.c | 328 int NPC_CannotReachTarget(NPC_MOVEMENTDATA *moveData, VECTORCH* thisTarget, VECTORCH* thisVelocity) in NPC_CannotReachTarget() function
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