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Searched refs:NPC_CannotReachTarget (Results 1 – 8 of 8) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/
H A Dbh_ais.h163 extern int NPC_CannotReachTarget(NPC_MOVEMENTDATA *moveData, VECTORCH* thisTarget, VECTORCH* thisVe…
H A Dbh_paq.c832 if(NPC_CannotReachTarget(&(paqStatusPointer->moveData), &targetPosition, &velocityDirection)) in Execute_PAQNS_Approach()
1120 …if(NPC_CannotReachTarget(&(paqStatusPointer->moveData), &(paqStatusPointer->wanderData.worldPositi… in Execute_PAQNS_Wander()
H A Dbh_near.c1174 if(NPC_CannotReachTarget(&(alienStatusPointer->moveData), &targetPos, &velocityDirection)) in AlienNearState_Approach()
1444 …if(NPC_CannotReachTarget(&(alienStatusPointer->moveData), &(alienStatusPointer->wanderData.worldPo… in AlienNearState_Wander()
1718 …if(NPC_CannotReachTarget(&(alienStatusPointer->moveData), &(alienStatusPointer->wanderData.worldPo… in AlienNearState_Retreat()
1934 …if(NPC_CannotReachTarget(&(alienStatusPointer->moveData), &(alienStatusPointer->wanderData.worldPo… in AlienNearState_Hunt()
H A Dbh_pred.c3066 … if(NPC_CannotReachTarget(&(predatorStatusPointer->moveData), &targetPosition, &velocityDirection)) in Execute_PNS_EngageWithPistol()
3234 … if(NPC_CannotReachTarget(&(predatorStatusPointer->moveData), &targetPosition, &velocityDirection)) in Execute_PNS_EngageWithPlasmaCaster()
3405 … if(NPC_CannotReachTarget(&(predatorStatusPointer->moveData), &targetPosition, &velocityDirection)) in Execute_PNS_EngageWithWristblade()
3988 …if(NPC_CannotReachTarget(&(predatorStatusPointer->moveData), &(predatorStatusPointer->wanderData.w… in Execute_PNS_Hunt()
4131 …if(NPC_CannotReachTarget(&(predatorStatusPointer->moveData), &(predatorStatusPointer->wanderData.w… in Execute_PNS_Retreat()
5800 …if(NPC_CannotReachTarget(&(predatorStatusPointer->moveData), &(predatorStatusPointer->wanderData.w… in Execute_PNS_Pathfinder()
5966 …if(NPC_CannotReachTarget(&(predatorStatusPointer->moveData), &(predatorStatusPointer->wanderData.w… in Execute_PNS_Return()
H A Dbh_fhug.c695 if(NPC_CannotReachTarget(&(fhugStatusPointer->moveData), &targetPos, &velocityDirection)) in Execute_FHNS_Approach()
H A Dbh_marin.c7730 if(NPC_CannotReachTarget(&(marineStatusPointer->moveData), &targetPosition, &velocityDirection))
8133 …if(NPC_CannotReachTarget(&(marineStatusPointer->moveData), &(marineStatusPointer->wanderData.world…
8277 …if(NPC_CannotReachTarget(&(marineStatusPointer->moveData), &(marineStatusPointer->wanderData.world…
8463 …if(NPC_CannotReachTarget(&(marineStatusPointer->moveData), &(marineStatusPointer->wanderData.world…
9322 …if(NPC_CannotReachTarget(&(marineStatusPointer->moveData), &(marineStatusPointer->wanderData.world…
11523 …if(NPC_CannotReachTarget(&(marineStatusPointer->moveData), &(marineStatusPointer->wanderData.world…
11674 …if(NPC_CannotReachTarget(&(marineStatusPointer->moveData), &(marineStatusPointer->wanderData.world…
11874 …if(NPC_CannotReachTarget(&(marineStatusPointer->moveData), &(marineStatusPointer->wanderData.world…
H A Dbh_xeno.c2295 if(NPC_CannotReachTarget(&(xenoStatusPointer->moveData), &targetPosition, &velocityDirection)) in Execute_Xeno_Follow()
2432 if(NPC_CannotReachTarget(&(xenoStatusPointer->moveData), targetPosition, &velocityDirection)) in Execute_Xeno_Return()
H A Dbh_ais.c328 int NPC_CannotReachTarget(NPC_MOVEMENTDATA *moveData, VECTORCH* thisTarget, VECTORCH* thisVelocity) in NPC_CannotReachTarget() function