Searched refs:NPC_ClearLOS4 (Results 1 – 19 of 19) sorted by relevance
162 if ( !NPC_ClearLOS4( NPCS.NPC->enemy ) || UpdateGoal( )) in Howler_Combat()
219 visible = NPC_ClearLOS4( NPCS.NPC->enemy ); in ATST_Attack()
382 visible = NPC_ClearLOS4( NPCS.NPC->enemy ); in Seeker_Attack()436 if ( !NPC_ClearLOS4( ent )) in Seeker_FindEnemy()
218 if ( !NPC_ClearLOS4( NPCS.NPC->enemy ) || UpdateGoal( )) in MineMonster_Combat()
240 visible = NPC_ClearLOS4( NPCS.NPC->enemy ); in Mark2_AttackDecision()
335 visible = NPC_ClearLOS4( NPCS.NPC->enemy ); in Remote_Attack()
432 visible = NPC_ClearLOS4( NPCS.NPC->enemy ); in Interrogator_Attack()
239 extern qboolean NPC_ClearLOS4( gentity_t *ent ) ;
416 visible = NPC_ClearLOS4( NPCS.NPC->enemy ); in ImperialProbe_AttackDecision()
512 visible = NPC_ClearLOS4( NPCS.NPC->enemy ); in Sentry_AttackDecision()
1094 qboolean NPC_ClearLOS4( gentity_t *ent ) in NPC_ClearLOS4() function1229 if ( NPC_ClearLOS4( ent ) == qfalse ) in NPC_TargetVisible()
549 if ( NPC_ClearLOS4( NPCS.NPC->enemy ) ) in NPC_BSGrenadier_Attack()
671 visible = NPC_ClearLOS4( NPCS.NPC->enemy ); in Mark1_AttackDecision()
571 clearLOS = NPC_ClearLOS4( target ); in NPC_CheckEnemyStealth()1959 …group->enemy->r.currentOrigin, NPCS.NPC->r.currentOrigin ) < 65536 && NPC_ClearLOS4( NPCS.NPC->ene… in ST_Commander()2565 if ( NPC_ClearLOS4( NPCS.NPC->enemy ) ) in NPC_BSST_Attack()
597 if ( NPC_ClearLOS4( NPCS.NPC->enemy ) ) in Boba_FireDecide()1631 if ( NPC_ClearLOS4( NPCS.NPC->enemy ) ) in Jedi_CombatDistance()5144 …if ( (NPC_ClearLOS4( NPCS.NPC->enemy )||NPCS.NPCInfo->enemyLastSeenTime>level.time-500) && NPC_Fac… in Jedi_Combat()5193 …jediSpeechDebounceTime[NPCS.NPC->client->playerTeam] < level.time && !NPC_ClearLOS4( NPCS.NPC->ene… in Jedi_Combat()5499 if ( !NPC_ClearLOS4( player ) ) in Jedi_CheckAmbushPlayer()5623 if ( NPC_ClearLOS4( best_enemy ) ) in Jedi_Patrol()5778 …if ( NPC_ClearLOS4( NPCS.NPCInfo->goalEntity ) && NPC_FaceEntity( NPCS.NPCInfo->goalEntity, qtrue … in NPC_BSJedi_FollowLeader()
735 …if ( NPC_ClearLOS4( NPCS.NPC->enemy ) )//|| (NPCInfo->stats.aim >= 5 && trap->inPVS( NPC->client->… in NPC_BSSniper_Attack()
650 if ( !NPC_ClearLOS4( NPCS.NPC->enemy ) )//|| UpdateGoal( )) in Rancor_Combat()
914 if ( NPC_ClearLOS4( NPCS.NPC->enemy ) ) in NPC_BSGM_Attack()
1706 if ( NPC_ClearLOS4( NPCS.NPC->enemy ) ) in NPC_BSEmplaced()