Searched refs:NPC_UpdateFiringAngles (Results 1 – 13 of 13) sorted by relevance
/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | b_local.h | 203 extern qboolean NPC_UpdateFiringAngles ( qboolean doPitch, qboolean doYaw );
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H A D | NPC_combat.c | 2265 NPC_UpdateFiringAngles(qfalse, qtrue); in NPC_CheckCanAttack() 2275 NPC_UpdateFiringAngles(qtrue, qfalse); in NPC_CheckCanAttack() 2370 NPC_UpdateFiringAngles(qtrue, qfalse); in NPC_CheckCanAttack() 2416 NPC_UpdateFiringAngles(qtrue, qfalse); in NPC_CheckCanAttack()
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H A D | NPC_utils.c | 562 qboolean NPC_UpdateFiringAngles ( qboolean doPitch, qboolean doYaw ) in NPC_UpdateFiringAngles() function
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H A D | NPC_behavior.c | 655 NPC_UpdateFiringAngles( qtrue, qtrue ); in NPC_BSFollowLeader()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | NPC_combat.cpp | 2157 NPC_UpdateFiringAngles(qfalse, qtrue); in NPC_CheckCanAttack() 2167 NPC_UpdateFiringAngles(qtrue, qfalse); in NPC_CheckCanAttack() 2262 NPC_UpdateFiringAngles(qtrue, qfalse); in NPC_CheckCanAttack() 2307 NPC_UpdateFiringAngles(qtrue, qfalse); in NPC_CheckCanAttack()
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H A D | b_local.h | 209 extern qboolean NPC_UpdateFiringAngles ( qboolean doPitch, qboolean doYaw );
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H A D | NPC_utils.cpp | 560 qboolean NPC_UpdateFiringAngles ( qboolean doPitch, qboolean doYaw ) in NPC_UpdateFiringAngles() function
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H A D | NPC_behavior.cpp | 661 NPC_UpdateFiringAngles( qtrue, qtrue ); in NPC_BSFollowLeader()
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | b_local.h | 211 extern qboolean NPC_UpdateFiringAngles ( qboolean doPitch, qboolean doYaw );
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H A D | NPC_combat.cpp | 2377 NPC_UpdateFiringAngles(qfalse, qtrue); in NPC_CheckCanAttack() 2387 NPC_UpdateFiringAngles(qtrue, qfalse); in NPC_CheckCanAttack() 2482 NPC_UpdateFiringAngles(qtrue, qfalse); in NPC_CheckCanAttack() 2527 NPC_UpdateFiringAngles(qtrue, qfalse); in NPC_CheckCanAttack()
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H A D | AI_HazardTrooper.cpp | 1500 NPC_UpdateFiringAngles( qtrue, qtrue ); in Trooper_Think()
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H A D | NPC_utils.cpp | 586 qboolean NPC_UpdateFiringAngles ( qboolean doPitch, qboolean doYaw ) in NPC_UpdateFiringAngles() function
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H A D | NPC_behavior.cpp | 689 NPC_UpdateFiringAngles( qtrue, qtrue ); in NPC_BSFollowLeader_AttackEnemy()
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