Home
last modified time | relevance | path

Searched refs:NPC_UpdateFiringAngles (Results 1 – 13 of 13) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Db_local.h203 extern qboolean NPC_UpdateFiringAngles ( qboolean doPitch, qboolean doYaw );
H A DNPC_combat.c2265 NPC_UpdateFiringAngles(qfalse, qtrue); in NPC_CheckCanAttack()
2275 NPC_UpdateFiringAngles(qtrue, qfalse); in NPC_CheckCanAttack()
2370 NPC_UpdateFiringAngles(qtrue, qfalse); in NPC_CheckCanAttack()
2416 NPC_UpdateFiringAngles(qtrue, qfalse); in NPC_CheckCanAttack()
H A DNPC_utils.c562 qboolean NPC_UpdateFiringAngles ( qboolean doPitch, qboolean doYaw ) in NPC_UpdateFiringAngles() function
H A DNPC_behavior.c655 NPC_UpdateFiringAngles( qtrue, qtrue ); in NPC_BSFollowLeader()
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A DNPC_combat.cpp2157 NPC_UpdateFiringAngles(qfalse, qtrue); in NPC_CheckCanAttack()
2167 NPC_UpdateFiringAngles(qtrue, qfalse); in NPC_CheckCanAttack()
2262 NPC_UpdateFiringAngles(qtrue, qfalse); in NPC_CheckCanAttack()
2307 NPC_UpdateFiringAngles(qtrue, qfalse); in NPC_CheckCanAttack()
H A Db_local.h209 extern qboolean NPC_UpdateFiringAngles ( qboolean doPitch, qboolean doYaw );
H A DNPC_utils.cpp560 qboolean NPC_UpdateFiringAngles ( qboolean doPitch, qboolean doYaw ) in NPC_UpdateFiringAngles() function
H A DNPC_behavior.cpp661 NPC_UpdateFiringAngles( qtrue, qtrue ); in NPC_BSFollowLeader()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Db_local.h211 extern qboolean NPC_UpdateFiringAngles ( qboolean doPitch, qboolean doYaw );
H A DNPC_combat.cpp2377 NPC_UpdateFiringAngles(qfalse, qtrue); in NPC_CheckCanAttack()
2387 NPC_UpdateFiringAngles(qtrue, qfalse); in NPC_CheckCanAttack()
2482 NPC_UpdateFiringAngles(qtrue, qfalse); in NPC_CheckCanAttack()
2527 NPC_UpdateFiringAngles(qtrue, qfalse); in NPC_CheckCanAttack()
H A DAI_HazardTrooper.cpp1500 NPC_UpdateFiringAngles( qtrue, qtrue ); in Trooper_Think()
H A DNPC_utils.cpp586 qboolean NPC_UpdateFiringAngles ( qboolean doPitch, qboolean doYaw ) in NPC_UpdateFiringAngles() function
H A DNPC_behavior.cpp689 NPC_UpdateFiringAngles( qtrue, qtrue ); in NPC_BSFollowLeader_AttackEnemy()